Enum Handedness
The Handedness defines which hand a controller is currently operating in. It is up to the developer to determine whether this affects the use of a controller or not. "Other" defines potential controllers that will offer a "third" hand, e.g. a full body tracking suit.
Namespace: Microsoft.MixedReality.Toolkit.Utilities
Assembly: cs.temp.dll.dll
Syntax
public enum Handedness : byte
Fields
| Name | Description |
|---|---|
| Any | Global catchall, used to map actions to any controller (provided the controller supports it) |
| Both | The controller is identified as being either left and/or right handed. |
| Left | The controller is identified as being provided in a Left hand |
| None | No hand specified by the SDK for the controller |
| Other | Reserved, for systems that provide alternate hand state. |
| Right | The controller is identified as being provided in a Right hand |