Class HandConstraint
Provides a solver that constrains the target to a region safe for hand constrained interactive content. This solver is intended to work with IMixedRealityHand but also works with IMixedRealityController.
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Utilities.Solvers
Assembly: cs.temp.dll.dll
Syntax
public class HandConstraint : Solver
Fields
handBounds
Declaration
protected HandBounds handBounds
Field Value
| Type | Description |
|---|---|
| HandBounds |
trackedController
Declaration
protected IMixedRealityController trackedController
Field Value
| Type | Description |
|---|---|
| IMixedRealityController |
Properties
HideHandCursorsOnActivate
When a hand is activated for tracking, should the cursor(s) be disabled on that hand?
Declaration
public bool HideHandCursorsOnActivate { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
OnFirstHandDetected
Event which is triggered when zero hands to one hand is tracked.
Declaration
public UnityEvent OnFirstHandDetected { get; set; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
OnHandActivate
Event which is triggered when a hand begins being tracked.
Declaration
public UnityEvent OnHandActivate { get; set; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
OnHandDeactivate
Event which is triggered when a hand stops being tracked.
Declaration
public UnityEvent OnHandDeactivate { get; set; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
OnLastHandLost
Event which is triggered when all hands are lost.
Declaration
public UnityEvent OnLastHandLost { get; set; }
Property Value
| Type | Description |
|---|---|
| UnityEvent |
RotationBehavior
Specifies how the solver should rotate when tracking the hand.
Declaration
public HandConstraint.SolverRotationBehavior RotationBehavior { get; set; }
Property Value
| Type | Description |
|---|---|
| HandConstraint.SolverRotationBehavior |
SafeZone
Which part of the hand to move the tracked object towards. The ulnar side of the hand is recommended for most situations.
Declaration
public HandConstraint.SolverSafeZone SafeZone { get; set; }
Property Value
| Type | Description |
|---|---|
| HandConstraint.SolverSafeZone |
SafeZoneBuffer
Additional offset to apply to the intersection point with the hand bounds.
Declaration
public float SafeZoneBuffer { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
UpdateWhenOppositeHandNear
Should the solver continue to move when the opposite hand (hand which is not being tracked) is near the tracked hand. This can improve stability when one hand occludes the other."
Declaration
public bool UpdateWhenOppositeHandNear { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
CalculateGoalPosition()
Performs a ray vs AABB test to determine where the solver can constrain the tracked object without intersection. The "safe zone" is calculated as if projected into the horizontal and vertical plane of the camera.
Declaration
protected virtual Vector3 CalculateGoalPosition()
Returns
| Type | Description |
|---|---|
| Vector3 | The new goal position. |
CalculateGoalRotation()
Determines the solver's goal rotation based off of the SolverRotationBehavior.
Declaration
protected virtual Quaternion CalculateGoalRotation()
Returns
| Type | Description |
|---|---|
| Quaternion | The new goal rotation. |
IsOppositeHandNear(IMixedRealityController)
Performs an intersection test to see if the left hand is near the right hand or vice versa.
Declaration
protected virtual bool IsOppositeHandNear(IMixedRealityController controller)
Parameters
| Type | Name | Description |
|---|---|---|
| IMixedRealityController | controller | The hand to check against. |
Returns
| Type | Description |
|---|---|
| Boolean | True, when hands are near each other. |
IsValidController(IMixedRealityController)
Determines if a hand meets the requirements for use with constraining the tracked object.
Declaration
protected virtual bool IsValidController(IMixedRealityController controller)
Parameters
| Type | Name | Description |
|---|---|---|
| IMixedRealityController | controller | The controller to check against. |
Returns
| Type | Description |
|---|---|
| Boolean | True if this hand should be used from tracking. |
OnEnable()
Declaration
protected override void OnEnable()
Overrides
SolverUpdate()
Should be implemented in derived classes, but Solver can be used to flush shared transform to real transform
Declaration
public override void SolverUpdate()
Overrides
ToggleCursors(IMixedRealityController, Boolean, Boolean)
Enables/disables all cursors on the currently tracked hand.
Declaration
protected virtual IEnumerator ToggleCursors(IMixedRealityController controller, bool visible, bool frameDelay = false)
Parameters
| Type | Name | Description |
|---|---|---|
| IMixedRealityController | controller | Controller target to search for pointers |
| Boolean | visible | Is the cursor visible? |
| Boolean | frameDelay | Delay one frame before performing the toggle to allow the pointers to instantiate their cursors. |
Returns
| Type | Description |
|---|---|
| IEnumerator |