We've moved!

Starting from MRTK 2.6, we are publishing both conceptual docs and API references on docs.microsoft.com. For conceptual docs, please visit our new landing page. For API references, please visit the MRTK-Unity section of the dot net API explorer. Existing content will remain here but will not be updated further.

Search Results for

    Show / Hide Table of Contents

    Class HandPhysicsServiceProfile

    Configuration profile for HandPhysicsService extension service.

    Inheritance
    Object
    BaseMixedRealityProfile
    HandPhysicsServiceProfile
    Namespace: Microsoft.MixedReality.Toolkit.Extensions.HandPhysics
    Assembly: cs.temp.dll.dll
    Syntax
    [MixedRealityServiceProfile(typeof(IHandPhysicsService), null)]
    public class HandPhysicsServiceProfile : BaseMixedRealityProfile

    Properties

    FingerTipKinematicBodyPrefab

    The prefab to represent each physics joint

    Declaration
    public GameObject FingerTipKinematicBodyPrefab { get; }
    Property Value
    Type Description
    GameObject

    HandPhysicsLayer

    The Layer the physics joints will be on

    Declaration
    public int HandPhysicsLayer { get; }
    Property Value
    Type Description
    Int32

    PalmKinematicBodyPrefab

    The prefab to represent the palm physics joint

    Declaration
    public GameObject PalmKinematicBodyPrefab { get; }
    Property Value
    Type Description
    GameObject

    UsePalmKinematicBody

    Whether make the Palm a physics joint

    Declaration
    public bool UsePalmKinematicBody { get; }
    Property Value
    Type Description
    Boolean
    In This Article
    Back to top Generated by DocFX