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    Class ReserializeUtility

    Adds menu items to automate reserializing specific files in Unity.

    Inheritance
    Object
    ReserializeUtility
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Utilities.Editor
    Assembly: cs.temp.dll.dll
    Syntax
    public class ReserializeUtility
    Remarks

    Reserialization can be needed between Unity versions or when the underlying script or asset definitions are changed.

    Methods

    ReserializeSelection()

    Declaration
    public static void ReserializeSelection()
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