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    Enum HandConstraint.SolverSafeZone

    Specifies a zone that is safe for the constraint to solve to without intersecting the hand. Safe zones may differ slightly from motion controller to motion controller, it's recommended to pick the safe zone best suited for your intended controller and application.

    Namespace: Microsoft.MixedReality.Toolkit.Utilities.Solvers
    Assembly: cs.temp.dll.dll
    Syntax
    public enum SolverSafeZone

    Fields

    Name Description
    AboveFingerTips

    Above the longest finger tips.

    AtopPalm

    Floating above the palm, towards the "inside" of the hand (opposite side of knuckles), based on the "down" vector of the palm joint (i.e., the grabbing-side of the hand)

    BelowWrist

    Below where the controller meets the arm.

    RadialSide

    On the left controller with palm up, the area left of the palm.

    UlnarSide

    On the left controller with palm up, the area right of the palm.

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