Mixed Reality Toolkit and Unity Package Manager
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Starting with version 2.5.0, using the Mixed Reality Feature Tool, the Microsoft Mixed Reality Toolkit integrates with the Unity Package Manager (UPM) when using Unity 2019.4 and newer.
Using the Mixed Reality Feature Tool
If the project's manifest has a
Microsoft Mixed Reality entry in the
scopedRegistries section, it is recommended that it be removed.
To remove a configured scoped registry, please go to
Project Settings >
MRTK packages appear under the
Mixed Reality Toolkit heading when discovering features.
When selecting features, there is no need to be concerned with required dependencies, the tool will automatically download and integrate them into the project.
Managing Mixed Reality features with the Unity Package Manager
Once a Mixed Reality Toolkit package has been added to the package manifest, it can be managed using the Unity Package Manager user interface.
If a Mixed Reality Toolkit package is removed using the Unity Package Manager, it will have to be re-added using the previously described steps.
Using Mixed Reality Toolkit examples
Unlike when using asset package (.unitypackage) files,
com.microsoft.mixedreality.toolkit.handphysicsservice do not automatically import the example scenes and assets.
To utilize one or more of the examples, please use the following steps:
- In the Unity Editor, navigate to
- In the list of packages, select
Mixed Reality Toolkit Examples
- Locate the desired sample(s) in the
Import into Project
When an example package is updated, Unity provides the option to update imported samples.
Updating an imported sample will overwrite any changes that have been made to that sample and the associated assets.