Class MixedRealityToolkitVisualProfiler
ABOUT: The VisualProfiler provides a drop in, single file, solution for viewing
your Windows Mixed Reality Unity application's frame rate and memory usage. Missed
frames are displayed over time to visually find problem areas. Memory is reported
as current, peak and max usage in a bar graph.
USAGE: To use this profiler simply add this script as a component of any GameObject in
your Unity scene. The profiler is initially enabled (toggle-able via the initiallyActive
property), but can be toggled via the enabled/disable voice commands keywords.
Inheritance
MixedRealityToolkitVisualProfiler
Assembly: cs.temp.dll.dll
public class MixedRealityToolkitVisualProfiler : MonoBehaviour
Properties
Declaration
public bool FrameInfoVisible { get; set; }
Property Value
Declaration
public float FrameSampleRate { get; set; }
Property Value
Declaration
public bool IsVisible { get; set; }
Property Value
Declaration
public bool MemoryStatsVisible { get; set; }
Property Value
If the diagnostics profiler should be visible while a mixed reality capture is happening on HoloLens.
Declaration
public bool ShowProfilerDuringMRC { get; set; }
Property Value
Declaration
public TextAnchor WindowAnchor { get; set; }
Property Value
Type |
Description |
TextAnchor |
|
Declaration
public float WindowFollowSpeed { get; set; }
Property Value
Declaration
public Vector2 WindowOffset { get; set; }
Property Value
Declaration
public Transform WindowParent { get; set; }
Property Value
Type |
Description |
Transform |
|
Declaration
public float WindowScale { get; set; }
Property Value