Class PointerHandler
Script used to raise Unity Events in response to pointer events.
Inheritance
PointerHandler
Implements
IEventSystemHandler
Assembly: cs.temp.dll.dll
public class PointerHandler : BaseInputHandler, IMixedRealityPointerHandler, IEventSystemHandler
Fields
Unity event raised on pointer clicked.
Declaration
public PointerUnityEvent OnPointerClicked
Field Value
Unity event raised on pointer down.
Declaration
public PointerUnityEvent OnPointerDown
Field Value
Unity event raised every frame the pointer is down.
Declaration
public PointerUnityEvent OnPointerDragged
Field Value
Unity event raised on pointer up.
Declaration
public PointerUnityEvent OnPointerUp
Field Value
Methods
Declaration
protected override void RegisterHandlers()
Overrides
Declaration
protected override void UnregisterHandlers()
Overrides
Explicit Interface Implementations
Declaration
void IMixedRealityPointerHandler.OnPointerClicked(MixedRealityPointerEventData eventData)
Parameters
Declaration
void IMixedRealityPointerHandler.OnPointerDown(MixedRealityPointerEventData eventData)
Parameters
Declaration
void IMixedRealityPointerHandler.OnPointerDragged(MixedRealityPointerEventData eventData)
Parameters
Declaration
void IMixedRealityPointerHandler.OnPointerUp(MixedRealityPointerEventData eventData)
Parameters
Implements
IEventSystemHandler