Class ShellHandRayPointer
Implementation for default hand ray pointers shipped with MRTK. Primarily used with hands and motion controllers
Inheritance
ShellHandRayPointer
Implements
IMixedRealityInputHandler<Vector2>
IMixedRealityInputHandler<Vector3>
IMixedRealityInputHandler<Quaternion>
IMixedRealityInputHandler<MixedRealityPose>
IEventSystemHandler
IEqualityComparer
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class ShellHandRayPointer : LinePointer, IMixedRealityControllerPoseSynchronizer, IMixedRealitySourcePoseHandler, IMixedRealitySourceStateHandler, IMixedRealityInputHandler, IMixedRealityBaseInputHandler, IMixedRealityInputHandler<float>, IMixedRealityInputHandler<Vector2>, IMixedRealityInputHandler<Vector3>, IMixedRealityInputHandler<Quaternion>, IMixedRealityInputHandler<MixedRealityPose>, IEventSystemHandler, IMixedRealityPointer, IEqualityComparer
Methods
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnPostSceneQuery()
Called after performing the scene query.
Declaration
public override void OnPostSceneQuery()
Overrides
PreUpdateLineRenderers()
Declaration
protected override void PreUpdateLineRenderers()
Overrides
Start()
Declaration
protected override void Start()
Overrides
Implements
IEventSystemHandler
IEqualityComparer