Class ParticleSystemLineRenderer
attaches a set of particles to the line
Inheritance
ParticleSystemLineRenderer
Assembly: cs.temp.dll.dll
Syntax
public class ParticleSystemLineRenderer : BaseMixedRealityLineRenderer
Properties
DecayGradient
Declaration
public Gradient DecayGradient { get; set; }
Property Value
Type |
Description |
Gradient |
|
LifetimeAfterDisabled
Declaration
public float LifetimeAfterDisabled { get; set; }
Property Value
LineMaterial
Declaration
public Material LineMaterial { get; set; }
Property Value
Type |
Description |
Material |
|
MainParticleRenderer
Declaration
public ParticleSystemRenderer MainParticleRenderer { get; set; }
Property Value
Type |
Description |
ParticleSystemRenderer |
|
MaxParticles
Declaration
public int MaxParticles { get; set; }
Property Value
NoiseFrequency
Declaration
public float NoiseFrequency { get; set; }
Property Value
NoiseOcatives
Declaration
public int NoiseOcatives { get; set; }
Property Value
NoiseSpeed
Declaration
public float NoiseSpeed { get; set; }
Property Value
NoiseStrength
Declaration
public Vector3 NoiseStrength { get; set; }
Property Value
ParticleNoiseOnDisabled
Declaration
public bool ParticleNoiseOnDisabled { get; set; }
Property Value
Methods
UpdateLine()
Executes every Unity LateUpdate(). Any property updates or frame updates should occur here to update the line data source.
Declaration
protected override void UpdateLine()
Overrides