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Properties

Methods

Properties

ACTIVE_ATTRIBUTES

ACTIVE_ATTRIBUTES: GLenum

ACTIVE_TEXTURE

ACTIVE_TEXTURE: GLenum

ACTIVE_UNIFORMS

ACTIVE_UNIFORMS: GLenum

ACTIVE_UNIFORM_BLOCKS

ACTIVE_UNIFORM_BLOCKS: GLenum

ALIASED_LINE_WIDTH_RANGE

ALIASED_LINE_WIDTH_RANGE: GLenum

ALIASED_POINT_SIZE_RANGE

ALIASED_POINT_SIZE_RANGE: GLenum

ALPHA

ALPHA: GLenum

ALPHA_BITS

ALPHA_BITS: GLenum

ALREADY_SIGNALED

ALREADY_SIGNALED: GLenum

ALWAYS

ALWAYS: GLenum

ANY_SAMPLES_PASSED

ANY_SAMPLES_PASSED: GLenum

ANY_SAMPLES_PASSED_CONSERVATIVE

ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum

ARRAY_BUFFER

ARRAY_BUFFER: GLenum

ARRAY_BUFFER_BINDING

ARRAY_BUFFER_BINDING: GLenum

ATTACHED_SHADERS

ATTACHED_SHADERS: GLenum

BACK

BACK: GLenum

BLEND

BLEND: GLenum

BLEND_COLOR

BLEND_COLOR: GLenum

BLEND_DST_ALPHA

BLEND_DST_ALPHA: GLenum

BLEND_DST_RGB

BLEND_DST_RGB: GLenum

BLEND_EQUATION

BLEND_EQUATION: GLenum

BLEND_EQUATION_ALPHA

BLEND_EQUATION_ALPHA: GLenum

BLEND_EQUATION_RGB

BLEND_EQUATION_RGB: GLenum

BLEND_SRC_ALPHA

BLEND_SRC_ALPHA: GLenum

BLEND_SRC_RGB

BLEND_SRC_RGB: GLenum

BLUE_BITS

BLUE_BITS: GLenum

BOOL

BOOL: GLenum

BOOL_VEC2

BOOL_VEC2: GLenum

BOOL_VEC3

BOOL_VEC3: GLenum

BOOL_VEC4

BOOL_VEC4: GLenum

BROWSER_DEFAULT_WEBGL

BROWSER_DEFAULT_WEBGL: GLenum

BUFFER_SIZE

BUFFER_SIZE: GLenum

BUFFER_USAGE

BUFFER_USAGE: GLenum

BYTE

BYTE: GLenum

CCW

CCW: GLenum

CLAMP_TO_EDGE

CLAMP_TO_EDGE: GLenum

COLOR

COLOR: GLenum

COLOR_ATTACHMENT0

COLOR_ATTACHMENT0: GLenum

COLOR_ATTACHMENT1

COLOR_ATTACHMENT1: GLenum

COLOR_ATTACHMENT10

COLOR_ATTACHMENT10: GLenum

COLOR_ATTACHMENT11

COLOR_ATTACHMENT11: GLenum

COLOR_ATTACHMENT12

COLOR_ATTACHMENT12: GLenum

COLOR_ATTACHMENT13

COLOR_ATTACHMENT13: GLenum

COLOR_ATTACHMENT14

COLOR_ATTACHMENT14: GLenum

COLOR_ATTACHMENT15

COLOR_ATTACHMENT15: GLenum

COLOR_ATTACHMENT2

COLOR_ATTACHMENT2: GLenum

COLOR_ATTACHMENT3

COLOR_ATTACHMENT3: GLenum

COLOR_ATTACHMENT4

COLOR_ATTACHMENT4: GLenum

COLOR_ATTACHMENT5

COLOR_ATTACHMENT5: GLenum

COLOR_ATTACHMENT6

COLOR_ATTACHMENT6: GLenum

COLOR_ATTACHMENT7

COLOR_ATTACHMENT7: GLenum

COLOR_ATTACHMENT8

COLOR_ATTACHMENT8: GLenum

COLOR_ATTACHMENT9

COLOR_ATTACHMENT9: GLenum

COLOR_BUFFER_BIT

COLOR_BUFFER_BIT: GLenum

COLOR_CLEAR_VALUE

COLOR_CLEAR_VALUE: GLenum

COLOR_WRITEMASK

COLOR_WRITEMASK: GLenum

COMPARE_REF_TO_TEXTURE

COMPARE_REF_TO_TEXTURE: GLenum

COMPILE_STATUS

COMPILE_STATUS: GLenum

COMPRESSED_TEXTURE_FORMATS

COMPRESSED_TEXTURE_FORMATS: GLenum

CONDITION_SATISFIED

CONDITION_SATISFIED: GLenum

CONSTANT_ALPHA

CONSTANT_ALPHA: GLenum

CONSTANT_COLOR

CONSTANT_COLOR: GLenum

CONTEXT_LOST_WEBGL

CONTEXT_LOST_WEBGL: GLenum

COPY_READ_BUFFER

COPY_READ_BUFFER: GLenum

COPY_READ_BUFFER_BINDING

COPY_READ_BUFFER_BINDING: GLenum

COPY_WRITE_BUFFER

COPY_WRITE_BUFFER: GLenum

COPY_WRITE_BUFFER_BINDING

COPY_WRITE_BUFFER_BINDING: GLenum

CULL_FACE

CULL_FACE: GLenum

CULL_FACE_MODE

CULL_FACE_MODE: GLenum

CURRENT_PROGRAM

CURRENT_PROGRAM: GLenum

CURRENT_QUERY

CURRENT_QUERY: GLenum

CURRENT_VERTEX_ATTRIB

CURRENT_VERTEX_ATTRIB: GLenum

CW

CW: GLenum

DECR

DECR: GLenum

DECR_WRAP

DECR_WRAP: GLenum

DELETE_STATUS

DELETE_STATUS: GLenum

DEPTH

DEPTH: GLenum

DEPTH24_STENCIL8

DEPTH24_STENCIL8: GLenum

DEPTH32F_STENCIL8

DEPTH32F_STENCIL8: GLenum

DEPTH_ATTACHMENT

DEPTH_ATTACHMENT: GLenum

DEPTH_BITS

DEPTH_BITS: GLenum

DEPTH_BUFFER_BIT

DEPTH_BUFFER_BIT: GLenum

DEPTH_CLEAR_VALUE

DEPTH_CLEAR_VALUE: GLenum

DEPTH_COMPONENT

DEPTH_COMPONENT: GLenum

DEPTH_COMPONENT16

DEPTH_COMPONENT16: GLenum

DEPTH_COMPONENT24

DEPTH_COMPONENT24: GLenum

DEPTH_COMPONENT32F

DEPTH_COMPONENT32F: GLenum

DEPTH_FUNC

DEPTH_FUNC: GLenum

DEPTH_RANGE

DEPTH_RANGE: GLenum

DEPTH_STENCIL

DEPTH_STENCIL: GLenum

DEPTH_STENCIL_ATTACHMENT

DEPTH_STENCIL_ATTACHMENT: GLenum

DEPTH_TEST

DEPTH_TEST: GLenum

DEPTH_WRITEMASK

DEPTH_WRITEMASK: GLenum

DITHER

DITHER: GLenum

DONT_CARE

DONT_CARE: GLenum

DRAW_BUFFER0

DRAW_BUFFER0: GLenum

DRAW_BUFFER1

DRAW_BUFFER1: GLenum

DRAW_BUFFER10

DRAW_BUFFER10: GLenum

DRAW_BUFFER11

DRAW_BUFFER11: GLenum

DRAW_BUFFER12

DRAW_BUFFER12: GLenum

DRAW_BUFFER13

DRAW_BUFFER13: GLenum

DRAW_BUFFER14

DRAW_BUFFER14: GLenum

DRAW_BUFFER15

DRAW_BUFFER15: GLenum

DRAW_BUFFER2

DRAW_BUFFER2: GLenum

DRAW_BUFFER3

DRAW_BUFFER3: GLenum

DRAW_BUFFER4

DRAW_BUFFER4: GLenum

DRAW_BUFFER5

DRAW_BUFFER5: GLenum

DRAW_BUFFER6

DRAW_BUFFER6: GLenum

DRAW_BUFFER7

DRAW_BUFFER7: GLenum

DRAW_BUFFER8

DRAW_BUFFER8: GLenum

DRAW_BUFFER9

DRAW_BUFFER9: GLenum

DRAW_FRAMEBUFFER

DRAW_FRAMEBUFFER: GLenum

DRAW_FRAMEBUFFER_BINDING

DRAW_FRAMEBUFFER_BINDING: GLenum

DST_ALPHA

DST_ALPHA: GLenum

DST_COLOR

DST_COLOR: GLenum

DYNAMIC_COPY

DYNAMIC_COPY: GLenum

DYNAMIC_DRAW

DYNAMIC_DRAW: GLenum

DYNAMIC_READ

DYNAMIC_READ: GLenum

ELEMENT_ARRAY_BUFFER

ELEMENT_ARRAY_BUFFER: GLenum

ELEMENT_ARRAY_BUFFER_BINDING

ELEMENT_ARRAY_BUFFER_BINDING: GLenum

EQUAL

EQUAL: GLenum

FASTEST

FASTEST: GLenum

FLOAT

FLOAT: GLenum

FLOAT_32_UNSIGNED_INT_24_8_REV

FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum

FLOAT_MAT2

FLOAT_MAT2: GLenum

FLOAT_MAT2x3

FLOAT_MAT2x3: GLenum

FLOAT_MAT2x4

FLOAT_MAT2x4: GLenum

FLOAT_MAT3

FLOAT_MAT3: GLenum

FLOAT_MAT3x2

FLOAT_MAT3x2: GLenum

FLOAT_MAT3x4

FLOAT_MAT3x4: GLenum

FLOAT_MAT4

FLOAT_MAT4: GLenum

FLOAT_MAT4x2

FLOAT_MAT4x2: GLenum

FLOAT_MAT4x3

FLOAT_MAT4x3: GLenum

FLOAT_VEC2

FLOAT_VEC2: GLenum

FLOAT_VEC3

FLOAT_VEC3: GLenum

FLOAT_VEC4

FLOAT_VEC4: GLenum

FRAGMENT_SHADER

FRAGMENT_SHADER: GLenum

FRAGMENT_SHADER_DERIVATIVE_HINT

FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum

FRAMEBUFFER

FRAMEBUFFER: GLenum

FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum

FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum

FRAMEBUFFER_ATTACHMENT_RED_SIZE

FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum

FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum

FRAMEBUFFER_BINDING

FRAMEBUFFER_BINDING: GLenum

FRAMEBUFFER_COMPLETE

FRAMEBUFFER_COMPLETE: GLenum

FRAMEBUFFER_DEFAULT

FRAMEBUFFER_DEFAULT: GLenum

FRAMEBUFFER_INCOMPLETE_ATTACHMENT

FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum

FRAMEBUFFER_INCOMPLETE_DIMENSIONS

FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum

FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum

FRAMEBUFFER_UNSUPPORTED

FRAMEBUFFER_UNSUPPORTED: GLenum

FRONT

FRONT: GLenum

FRONT_AND_BACK

FRONT_AND_BACK: GLenum

FRONT_FACE

FRONT_FACE: GLenum

FUNC_ADD

FUNC_ADD: GLenum

FUNC_REVERSE_SUBTRACT

FUNC_REVERSE_SUBTRACT: GLenum

FUNC_SUBTRACT

FUNC_SUBTRACT: GLenum

GENERATE_MIPMAP_HINT

GENERATE_MIPMAP_HINT: GLenum

GEQUAL

GEQUAL: GLenum

GREATER

GREATER: GLenum

GREEN_BITS

GREEN_BITS: GLenum

HALF_FLOAT

HALF_FLOAT: GLenum

HIGH_FLOAT

HIGH_FLOAT: GLenum

HIGH_INT

HIGH_INT: GLenum

IMPLEMENTATION_COLOR_READ_FORMAT

IMPLEMENTATION_COLOR_READ_FORMAT: GLenum

IMPLEMENTATION_COLOR_READ_TYPE

IMPLEMENTATION_COLOR_READ_TYPE: GLenum

INCR

INCR: GLenum

INCR_WRAP

INCR_WRAP: GLenum

INT

INT: GLenum

INTERLEAVED_ATTRIBS

INTERLEAVED_ATTRIBS: GLenum

INT_2_10_10_10_REV

INT_2_10_10_10_REV: GLenum

INT_SAMPLER_2D

INT_SAMPLER_2D: GLenum

INT_SAMPLER_2D_ARRAY

INT_SAMPLER_2D_ARRAY: GLenum

INT_SAMPLER_3D

INT_SAMPLER_3D: GLenum

INT_SAMPLER_CUBE

INT_SAMPLER_CUBE: GLenum

INT_VEC2

INT_VEC2: GLenum

INT_VEC3

INT_VEC3: GLenum

INT_VEC4

INT_VEC4: GLenum

INVALID_ENUM

INVALID_ENUM: GLenum

INVALID_FRAMEBUFFER_OPERATION

INVALID_FRAMEBUFFER_OPERATION: GLenum

INVALID_INDEX

INVALID_INDEX: GLenum

INVALID_OPERATION

INVALID_OPERATION: GLenum

INVALID_VALUE

INVALID_VALUE: GLenum

INVERT

INVERT: GLenum

KEEP

KEEP: GLenum

LEQUAL

LEQUAL: GLenum

LESS

LESS: GLenum

LINEAR

LINEAR: GLenum

LINEAR_MIPMAP_LINEAR

LINEAR_MIPMAP_LINEAR: GLenum

LINEAR_MIPMAP_NEAREST

LINEAR_MIPMAP_NEAREST: GLenum

LINES

LINES: GLenum

LINE_LOOP

LINE_LOOP: GLenum

LINE_STRIP

LINE_STRIP: GLenum

LINE_WIDTH

LINE_WIDTH: GLenum

LINK_STATUS

LINK_STATUS: GLenum

LOW_FLOAT

LOW_FLOAT: GLenum

LOW_INT

LOW_INT: GLenum

LUMINANCE

LUMINANCE: GLenum

LUMINANCE_ALPHA

LUMINANCE_ALPHA: GLenum

MAX

MAX: GLenum

MAX_3D_TEXTURE_SIZE

MAX_3D_TEXTURE_SIZE: GLenum

MAX_ARRAY_TEXTURE_LAYERS

MAX_ARRAY_TEXTURE_LAYERS: GLenum

MAX_CLIENT_WAIT_TIMEOUT_WEBGL

MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum

MAX_COLOR_ATTACHMENTS

MAX_COLOR_ATTACHMENTS: GLenum

MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum

MAX_COMBINED_TEXTURE_IMAGE_UNITS

MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum

MAX_COMBINED_UNIFORM_BLOCKS

MAX_COMBINED_UNIFORM_BLOCKS: GLenum

MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum

MAX_CUBE_MAP_TEXTURE_SIZE

MAX_CUBE_MAP_TEXTURE_SIZE: GLenum

MAX_DRAW_BUFFERS

MAX_DRAW_BUFFERS: GLenum

MAX_ELEMENTS_INDICES

MAX_ELEMENTS_INDICES: GLenum

MAX_ELEMENTS_VERTICES

MAX_ELEMENTS_VERTICES: GLenum

MAX_ELEMENT_INDEX

MAX_ELEMENT_INDEX: GLenum

MAX_FRAGMENT_INPUT_COMPONENTS

MAX_FRAGMENT_INPUT_COMPONENTS: GLenum

MAX_FRAGMENT_UNIFORM_BLOCKS

MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum

MAX_FRAGMENT_UNIFORM_COMPONENTS

MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum

MAX_FRAGMENT_UNIFORM_VECTORS

MAX_FRAGMENT_UNIFORM_VECTORS: GLenum

MAX_PROGRAM_TEXEL_OFFSET

MAX_PROGRAM_TEXEL_OFFSET: GLenum

MAX_RENDERBUFFER_SIZE

MAX_RENDERBUFFER_SIZE: GLenum

MAX_SAMPLES

MAX_SAMPLES: GLenum

MAX_SERVER_WAIT_TIMEOUT

MAX_SERVER_WAIT_TIMEOUT: GLenum

MAX_TEXTURE_IMAGE_UNITS

MAX_TEXTURE_IMAGE_UNITS: GLenum

MAX_TEXTURE_LOD_BIAS

MAX_TEXTURE_LOD_BIAS: GLenum

MAX_TEXTURE_SIZE

MAX_TEXTURE_SIZE: GLenum

MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum

MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum

MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum

MAX_UNIFORM_BLOCK_SIZE

MAX_UNIFORM_BLOCK_SIZE: GLenum

MAX_UNIFORM_BUFFER_BINDINGS

MAX_UNIFORM_BUFFER_BINDINGS: GLenum

MAX_VARYING_COMPONENTS

MAX_VARYING_COMPONENTS: GLenum

MAX_VARYING_VECTORS

MAX_VARYING_VECTORS: GLenum

MAX_VERTEX_ATTRIBS

MAX_VERTEX_ATTRIBS: GLenum

MAX_VERTEX_OUTPUT_COMPONENTS

MAX_VERTEX_OUTPUT_COMPONENTS: GLenum

MAX_VERTEX_TEXTURE_IMAGE_UNITS

MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum

MAX_VERTEX_UNIFORM_BLOCKS

MAX_VERTEX_UNIFORM_BLOCKS: GLenum

MAX_VERTEX_UNIFORM_COMPONENTS

MAX_VERTEX_UNIFORM_COMPONENTS: GLenum

MAX_VERTEX_UNIFORM_VECTORS

MAX_VERTEX_UNIFORM_VECTORS: GLenum

MAX_VIEWPORT_DIMS

MAX_VIEWPORT_DIMS: GLenum

MEDIUM_FLOAT

MEDIUM_FLOAT: GLenum

MEDIUM_INT

MEDIUM_INT: GLenum

MIN

MIN: GLenum

MIN_PROGRAM_TEXEL_OFFSET

MIN_PROGRAM_TEXEL_OFFSET: GLenum

MIRRORED_REPEAT

MIRRORED_REPEAT: GLenum

NEAREST

NEAREST: GLenum

NEAREST_MIPMAP_LINEAR

NEAREST_MIPMAP_LINEAR: GLenum

NEAREST_MIPMAP_NEAREST

NEAREST_MIPMAP_NEAREST: GLenum

NEVER

NEVER: GLenum

NICEST

NICEST: GLenum

NONE

NONE: GLenum

NOTEQUAL

NOTEQUAL: GLenum

NO_ERROR

NO_ERROR: GLenum

OBJECT_TYPE

OBJECT_TYPE: GLenum

ONE

ONE: GLenum

ONE_MINUS_CONSTANT_ALPHA

ONE_MINUS_CONSTANT_ALPHA: GLenum

ONE_MINUS_CONSTANT_COLOR

ONE_MINUS_CONSTANT_COLOR: GLenum

ONE_MINUS_DST_ALPHA

ONE_MINUS_DST_ALPHA: GLenum

ONE_MINUS_DST_COLOR

ONE_MINUS_DST_COLOR: GLenum

ONE_MINUS_SRC_ALPHA

ONE_MINUS_SRC_ALPHA: GLenum

ONE_MINUS_SRC_COLOR

ONE_MINUS_SRC_COLOR: GLenum

OUT_OF_MEMORY

OUT_OF_MEMORY: GLenum

PACK_ALIGNMENT

PACK_ALIGNMENT: GLenum

PACK_ROW_LENGTH

PACK_ROW_LENGTH: GLenum

PACK_SKIP_PIXELS

PACK_SKIP_PIXELS: GLenum

PACK_SKIP_ROWS

PACK_SKIP_ROWS: GLenum

PIXEL_PACK_BUFFER

PIXEL_PACK_BUFFER: GLenum

PIXEL_PACK_BUFFER_BINDING

PIXEL_PACK_BUFFER_BINDING: GLenum

PIXEL_UNPACK_BUFFER

PIXEL_UNPACK_BUFFER: GLenum

PIXEL_UNPACK_BUFFER_BINDING

PIXEL_UNPACK_BUFFER_BINDING: GLenum

POINTS

POINTS: GLenum

POLYGON_OFFSET_FACTOR

POLYGON_OFFSET_FACTOR: GLenum

POLYGON_OFFSET_FILL

POLYGON_OFFSET_FILL: GLenum

POLYGON_OFFSET_UNITS

POLYGON_OFFSET_UNITS: GLenum

QUERY_RESULT

QUERY_RESULT: GLenum

QUERY_RESULT_AVAILABLE

QUERY_RESULT_AVAILABLE: GLenum

R11F_G11F_B10F

R11F_G11F_B10F: GLenum

R16F

R16F: GLenum

R16I

R16I: GLenum

R16UI

R16UI: GLenum

R32F

R32F: GLenum

R32I

R32I: GLenum

R32UI

R32UI: GLenum

R8

R8: GLenum

R8I

R8I: GLenum

R8UI

R8UI: GLenum

R8_SNORM

R8_SNORM: GLenum

RASTERIZER_DISCARD

RASTERIZER_DISCARD: GLenum

READ_BUFFER

READ_BUFFER: GLenum

READ_FRAMEBUFFER

READ_FRAMEBUFFER: GLenum

READ_FRAMEBUFFER_BINDING

READ_FRAMEBUFFER_BINDING: GLenum

RED

RED: GLenum

RED_BITS

RED_BITS: GLenum

RED_INTEGER

RED_INTEGER: GLenum

RENDERBUFFER

RENDERBUFFER: GLenum

RENDERBUFFER_ALPHA_SIZE

RENDERBUFFER_ALPHA_SIZE: GLenum

RENDERBUFFER_BINDING

RENDERBUFFER_BINDING: GLenum

RENDERBUFFER_BLUE_SIZE

RENDERBUFFER_BLUE_SIZE: GLenum

RENDERBUFFER_DEPTH_SIZE

RENDERBUFFER_DEPTH_SIZE: GLenum

RENDERBUFFER_GREEN_SIZE

RENDERBUFFER_GREEN_SIZE: GLenum

RENDERBUFFER_HEIGHT

RENDERBUFFER_HEIGHT: GLenum

RENDERBUFFER_INTERNAL_FORMAT

RENDERBUFFER_INTERNAL_FORMAT: GLenum

RENDERBUFFER_RED_SIZE

RENDERBUFFER_RED_SIZE: GLenum

RENDERBUFFER_SAMPLES

RENDERBUFFER_SAMPLES: GLenum

RENDERBUFFER_STENCIL_SIZE

RENDERBUFFER_STENCIL_SIZE: GLenum

RENDERBUFFER_WIDTH

RENDERBUFFER_WIDTH: GLenum

RENDERER

RENDERER: GLenum

REPEAT

REPEAT: GLenum

REPLACE

REPLACE: GLenum

RG

RG: GLenum

RG16F

RG16F: GLenum

RG16I

RG16I: GLenum

RG16UI

RG16UI: GLenum

RG32F

RG32F: GLenum

RG32I

RG32I: GLenum

RG32UI

RG32UI: GLenum

RG8

RG8: GLenum

RG8I

RG8I: GLenum

RG8UI

RG8UI: GLenum

RG8_SNORM

RG8_SNORM: GLenum

RGB

RGB: GLenum

RGB10_A2

RGB10_A2: GLenum

RGB10_A2UI

RGB10_A2UI: GLenum

RGB16F

RGB16F: GLenum

RGB16I

RGB16I: GLenum

RGB16UI

RGB16UI: GLenum

RGB32F

RGB32F: GLenum

RGB32I

RGB32I: GLenum

RGB32UI

RGB32UI: GLenum

RGB565

RGB565: GLenum

RGB5_A1

RGB5_A1: GLenum

RGB8

RGB8: GLenum

RGB8I

RGB8I: GLenum

RGB8UI

RGB8UI: GLenum

RGB8_SNORM

RGB8_SNORM: GLenum

RGB9_E5

RGB9_E5: GLenum

RGBA

RGBA: GLenum

RGBA16F

RGBA16F: GLenum

RGBA16I

RGBA16I: GLenum

RGBA16UI

RGBA16UI: GLenum

RGBA32F

RGBA32F: GLenum

RGBA32I

RGBA32I: GLenum

RGBA32UI

RGBA32UI: GLenum

RGBA4

RGBA4: GLenum

RGBA8

RGBA8: GLenum

RGBA8I

RGBA8I: GLenum

RGBA8UI

RGBA8UI: GLenum

RGBA8_SNORM

RGBA8_SNORM: GLenum

RGBA_INTEGER

RGBA_INTEGER: GLenum

RGB_INTEGER

RGB_INTEGER: GLenum

RG_INTEGER

RG_INTEGER: GLenum

SAMPLER_2D

SAMPLER_2D: GLenum

SAMPLER_2D_ARRAY

SAMPLER_2D_ARRAY: GLenum

SAMPLER_2D_ARRAY_SHADOW

SAMPLER_2D_ARRAY_SHADOW: GLenum

SAMPLER_2D_SHADOW

SAMPLER_2D_SHADOW: GLenum

SAMPLER_3D

SAMPLER_3D: GLenum

SAMPLER_BINDING

SAMPLER_BINDING: GLenum

SAMPLER_CUBE

SAMPLER_CUBE: GLenum

SAMPLER_CUBE_SHADOW

SAMPLER_CUBE_SHADOW: GLenum

SAMPLES

SAMPLES: GLenum

SAMPLE_ALPHA_TO_COVERAGE

SAMPLE_ALPHA_TO_COVERAGE: GLenum

SAMPLE_BUFFERS

SAMPLE_BUFFERS: GLenum

SAMPLE_COVERAGE

SAMPLE_COVERAGE: GLenum

SAMPLE_COVERAGE_INVERT

SAMPLE_COVERAGE_INVERT: GLenum

SAMPLE_COVERAGE_VALUE

SAMPLE_COVERAGE_VALUE: GLenum

SCISSOR_BOX

SCISSOR_BOX: GLenum

SCISSOR_TEST

SCISSOR_TEST: GLenum

SEPARATE_ATTRIBS

SEPARATE_ATTRIBS: GLenum

SHADER_TYPE

SHADER_TYPE: GLenum

SHADING_LANGUAGE_VERSION

SHADING_LANGUAGE_VERSION: GLenum

SHORT

SHORT: GLenum

SIGNALED

SIGNALED: GLenum

SIGNED_NORMALIZED

SIGNED_NORMALIZED: GLenum

SRC_ALPHA

SRC_ALPHA: GLenum

SRC_ALPHA_SATURATE

SRC_ALPHA_SATURATE: GLenum

SRC_COLOR

SRC_COLOR: GLenum

SRGB

SRGB: GLenum

SRGB8

SRGB8: GLenum

SRGB8_ALPHA8

SRGB8_ALPHA8: GLenum

STATIC_COPY

STATIC_COPY: GLenum

STATIC_DRAW

STATIC_DRAW: GLenum

STATIC_READ

STATIC_READ: GLenum

STENCIL

STENCIL: GLenum

STENCIL_ATTACHMENT

STENCIL_ATTACHMENT: GLenum

STENCIL_BACK_FAIL

STENCIL_BACK_FAIL: GLenum

STENCIL_BACK_FUNC

STENCIL_BACK_FUNC: GLenum

STENCIL_BACK_PASS_DEPTH_FAIL

STENCIL_BACK_PASS_DEPTH_FAIL: GLenum

STENCIL_BACK_PASS_DEPTH_PASS

STENCIL_BACK_PASS_DEPTH_PASS: GLenum

STENCIL_BACK_REF

STENCIL_BACK_REF: GLenum

STENCIL_BACK_VALUE_MASK

STENCIL_BACK_VALUE_MASK: GLenum

STENCIL_BACK_WRITEMASK

STENCIL_BACK_WRITEMASK: GLenum

STENCIL_BITS

STENCIL_BITS: GLenum

STENCIL_BUFFER_BIT

STENCIL_BUFFER_BIT: GLenum

STENCIL_CLEAR_VALUE

STENCIL_CLEAR_VALUE: GLenum

STENCIL_FAIL

STENCIL_FAIL: GLenum

STENCIL_FUNC

STENCIL_FUNC: GLenum

STENCIL_INDEX8

STENCIL_INDEX8: GLenum

STENCIL_PASS_DEPTH_FAIL

STENCIL_PASS_DEPTH_FAIL: GLenum

STENCIL_PASS_DEPTH_PASS

STENCIL_PASS_DEPTH_PASS: GLenum

STENCIL_REF

STENCIL_REF: GLenum

STENCIL_TEST

STENCIL_TEST: GLenum

STENCIL_VALUE_MASK

STENCIL_VALUE_MASK: GLenum

STENCIL_WRITEMASK

STENCIL_WRITEMASK: GLenum

STREAM_COPY

STREAM_COPY: GLenum

STREAM_DRAW

STREAM_DRAW: GLenum

STREAM_READ

STREAM_READ: GLenum

SUBPIXEL_BITS

SUBPIXEL_BITS: GLenum

SYNC_CONDITION

SYNC_CONDITION: GLenum

SYNC_FENCE

SYNC_FENCE: GLenum

SYNC_FLAGS

SYNC_FLAGS: GLenum

SYNC_FLUSH_COMMANDS_BIT

SYNC_FLUSH_COMMANDS_BIT: GLenum

SYNC_GPU_COMMANDS_COMPLETE

SYNC_GPU_COMMANDS_COMPLETE: GLenum

SYNC_STATUS

SYNC_STATUS: GLenum

TEXTURE

TEXTURE: GLenum

TEXTURE0

TEXTURE0: GLenum

TEXTURE1

TEXTURE1: GLenum

TEXTURE10

TEXTURE10: GLenum

TEXTURE11

TEXTURE11: GLenum

TEXTURE12

TEXTURE12: GLenum

TEXTURE13

TEXTURE13: GLenum

TEXTURE14

TEXTURE14: GLenum

TEXTURE15

TEXTURE15: GLenum

TEXTURE16

TEXTURE16: GLenum

TEXTURE17

TEXTURE17: GLenum

TEXTURE18

TEXTURE18: GLenum

TEXTURE19

TEXTURE19: GLenum

TEXTURE2

TEXTURE2: GLenum

TEXTURE20

TEXTURE20: GLenum

TEXTURE21

TEXTURE21: GLenum

TEXTURE22

TEXTURE22: GLenum

TEXTURE23

TEXTURE23: GLenum

TEXTURE24

TEXTURE24: GLenum

TEXTURE25

TEXTURE25: GLenum

TEXTURE26

TEXTURE26: GLenum

TEXTURE27

TEXTURE27: GLenum

TEXTURE28

TEXTURE28: GLenum

TEXTURE29

TEXTURE29: GLenum

TEXTURE3

TEXTURE3: GLenum

TEXTURE30

TEXTURE30: GLenum

TEXTURE31

TEXTURE31: GLenum

TEXTURE4

TEXTURE4: GLenum

TEXTURE5

TEXTURE5: GLenum

TEXTURE6

TEXTURE6: GLenum

TEXTURE7

TEXTURE7: GLenum

TEXTURE8

TEXTURE8: GLenum

TEXTURE9

TEXTURE9: GLenum

TEXTURE_2D

TEXTURE_2D: GLenum

TEXTURE_2D_ARRAY

TEXTURE_2D_ARRAY: GLenum

TEXTURE_3D

TEXTURE_3D: GLenum

TEXTURE_BASE_LEVEL

TEXTURE_BASE_LEVEL: GLenum

TEXTURE_BINDING_2D

TEXTURE_BINDING_2D: GLenum

TEXTURE_BINDING_2D_ARRAY

TEXTURE_BINDING_2D_ARRAY: GLenum

TEXTURE_BINDING_3D

TEXTURE_BINDING_3D: GLenum

TEXTURE_BINDING_CUBE_MAP

TEXTURE_BINDING_CUBE_MAP: GLenum

TEXTURE_COMPARE_FUNC

TEXTURE_COMPARE_FUNC: GLenum

TEXTURE_COMPARE_MODE

TEXTURE_COMPARE_MODE: GLenum

TEXTURE_CUBE_MAP

TEXTURE_CUBE_MAP: GLenum

TEXTURE_CUBE_MAP_NEGATIVE_X

TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum

TEXTURE_CUBE_MAP_NEGATIVE_Y

TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum

TEXTURE_CUBE_MAP_NEGATIVE_Z

TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum

TEXTURE_CUBE_MAP_POSITIVE_X

TEXTURE_CUBE_MAP_POSITIVE_X: GLenum

TEXTURE_CUBE_MAP_POSITIVE_Y

TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum

TEXTURE_CUBE_MAP_POSITIVE_Z

TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum

TEXTURE_IMMUTABLE_FORMAT

TEXTURE_IMMUTABLE_FORMAT: GLenum

TEXTURE_IMMUTABLE_LEVELS

TEXTURE_IMMUTABLE_LEVELS: GLenum

TEXTURE_MAG_FILTER

TEXTURE_MAG_FILTER: GLenum

TEXTURE_MAX_LEVEL

TEXTURE_MAX_LEVEL: GLenum

TEXTURE_MAX_LOD

TEXTURE_MAX_LOD: GLenum

TEXTURE_MIN_FILTER

TEXTURE_MIN_FILTER: GLenum

TEXTURE_MIN_LOD

TEXTURE_MIN_LOD: GLenum

TEXTURE_WRAP_R

TEXTURE_WRAP_R: GLenum

TEXTURE_WRAP_S

TEXTURE_WRAP_S: GLenum

TEXTURE_WRAP_T

TEXTURE_WRAP_T: GLenum

TIMEOUT_EXPIRED

TIMEOUT_EXPIRED: GLenum

TIMEOUT_IGNORED

TIMEOUT_IGNORED: GLint64

TRANSFORM_FEEDBACK

TRANSFORM_FEEDBACK: GLenum

TRANSFORM_FEEDBACK_ACTIVE

TRANSFORM_FEEDBACK_ACTIVE: GLenum

TRANSFORM_FEEDBACK_BINDING

TRANSFORM_FEEDBACK_BINDING: GLenum

TRANSFORM_FEEDBACK_BUFFER

TRANSFORM_FEEDBACK_BUFFER: GLenum

TRANSFORM_FEEDBACK_BUFFER_BINDING

TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum

TRANSFORM_FEEDBACK_BUFFER_MODE

TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum

TRANSFORM_FEEDBACK_BUFFER_SIZE

TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum

TRANSFORM_FEEDBACK_BUFFER_START

TRANSFORM_FEEDBACK_BUFFER_START: GLenum

TRANSFORM_FEEDBACK_PAUSED

TRANSFORM_FEEDBACK_PAUSED: GLenum

TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum

TRANSFORM_FEEDBACK_VARYINGS

TRANSFORM_FEEDBACK_VARYINGS: GLenum

TRIANGLES

TRIANGLES: GLenum

TRIANGLE_FAN

TRIANGLE_FAN: GLenum

TRIANGLE_STRIP

TRIANGLE_STRIP: GLenum

UNIFORM_ARRAY_STRIDE

UNIFORM_ARRAY_STRIDE: GLenum

UNIFORM_BLOCK_ACTIVE_UNIFORMS

UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum

UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum

UNIFORM_BLOCK_BINDING

UNIFORM_BLOCK_BINDING: GLenum

UNIFORM_BLOCK_DATA_SIZE

UNIFORM_BLOCK_DATA_SIZE: GLenum

UNIFORM_BLOCK_INDEX

UNIFORM_BLOCK_INDEX: GLenum

UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum

UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum

UNIFORM_BUFFER

UNIFORM_BUFFER: GLenum

UNIFORM_BUFFER_BINDING

UNIFORM_BUFFER_BINDING: GLenum

UNIFORM_BUFFER_OFFSET_ALIGNMENT

UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum

UNIFORM_BUFFER_SIZE

UNIFORM_BUFFER_SIZE: GLenum

UNIFORM_BUFFER_START

UNIFORM_BUFFER_START: GLenum

UNIFORM_IS_ROW_MAJOR

UNIFORM_IS_ROW_MAJOR: GLenum

UNIFORM_MATRIX_STRIDE

UNIFORM_MATRIX_STRIDE: GLenum

UNIFORM_OFFSET

UNIFORM_OFFSET: GLenum

UNIFORM_SIZE

UNIFORM_SIZE: GLenum

UNIFORM_TYPE

UNIFORM_TYPE: GLenum

UNPACK_ALIGNMENT

UNPACK_ALIGNMENT: GLenum

UNPACK_COLORSPACE_CONVERSION_WEBGL

UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum

UNPACK_FLIP_Y_WEBGL

UNPACK_FLIP_Y_WEBGL: GLenum

UNPACK_IMAGE_HEIGHT

UNPACK_IMAGE_HEIGHT: GLenum

UNPACK_PREMULTIPLY_ALPHA_WEBGL

UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum

UNPACK_ROW_LENGTH

UNPACK_ROW_LENGTH: GLenum

UNPACK_SKIP_IMAGES

UNPACK_SKIP_IMAGES: GLenum

UNPACK_SKIP_PIXELS

UNPACK_SKIP_PIXELS: GLenum

UNPACK_SKIP_ROWS

UNPACK_SKIP_ROWS: GLenum

UNSIGNALED

UNSIGNALED: GLenum

UNSIGNED_BYTE

UNSIGNED_BYTE: GLenum

UNSIGNED_INT

UNSIGNED_INT: GLenum

UNSIGNED_INT_10F_11F_11F_REV

UNSIGNED_INT_10F_11F_11F_REV: GLenum

UNSIGNED_INT_24_8

UNSIGNED_INT_24_8: GLenum

UNSIGNED_INT_2_10_10_10_REV

UNSIGNED_INT_2_10_10_10_REV: GLenum

UNSIGNED_INT_5_9_9_9_REV

UNSIGNED_INT_5_9_9_9_REV: GLenum

UNSIGNED_INT_SAMPLER_2D

UNSIGNED_INT_SAMPLER_2D: GLenum

UNSIGNED_INT_SAMPLER_2D_ARRAY

UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum

UNSIGNED_INT_SAMPLER_3D

UNSIGNED_INT_SAMPLER_3D: GLenum

UNSIGNED_INT_SAMPLER_CUBE

UNSIGNED_INT_SAMPLER_CUBE: GLenum

UNSIGNED_INT_VEC2

UNSIGNED_INT_VEC2: GLenum

UNSIGNED_INT_VEC3

UNSIGNED_INT_VEC3: GLenum

UNSIGNED_INT_VEC4

UNSIGNED_INT_VEC4: GLenum

UNSIGNED_NORMALIZED

UNSIGNED_NORMALIZED: GLenum

UNSIGNED_SHORT

UNSIGNED_SHORT: GLenum

UNSIGNED_SHORT_4_4_4_4

UNSIGNED_SHORT_4_4_4_4: GLenum

UNSIGNED_SHORT_5_5_5_1

UNSIGNED_SHORT_5_5_5_1: GLenum

UNSIGNED_SHORT_5_6_5

UNSIGNED_SHORT_5_6_5: GLenum

VALIDATE_STATUS

VALIDATE_STATUS: GLenum

VENDOR

VENDOR: GLenum

VERSION

VERSION: GLenum

VERTEX_ARRAY_BINDING

VERTEX_ARRAY_BINDING: GLenum

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum

VERTEX_ATTRIB_ARRAY_DIVISOR

VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum

VERTEX_ATTRIB_ARRAY_ENABLED

VERTEX_ATTRIB_ARRAY_ENABLED: GLenum

VERTEX_ATTRIB_ARRAY_INTEGER

VERTEX_ATTRIB_ARRAY_INTEGER: GLenum

VERTEX_ATTRIB_ARRAY_NORMALIZED

VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum

VERTEX_ATTRIB_ARRAY_POINTER

VERTEX_ATTRIB_ARRAY_POINTER: GLenum

VERTEX_ATTRIB_ARRAY_SIZE

VERTEX_ATTRIB_ARRAY_SIZE: GLenum

VERTEX_ATTRIB_ARRAY_STRIDE

VERTEX_ATTRIB_ARRAY_STRIDE: GLenum

VERTEX_ATTRIB_ARRAY_TYPE

VERTEX_ATTRIB_ARRAY_TYPE: GLenum

VERTEX_SHADER

VERTEX_SHADER: GLenum

VIEWPORT

VIEWPORT: GLenum

WAIT_FAILED

WAIT_FAILED: GLenum

ZERO

ZERO: GLenum

canvas

drawingBufferHeight

drawingBufferHeight: GLsizei

drawingBufferWidth

drawingBufferWidth: GLsizei

Methods

activeTexture

  • activeTexture(texture: GLenum): void

attachShader

beginQuery

beginTransformFeedback

  • beginTransformFeedback(primitiveMode: GLenum): void

bindAttribLocation

bindBuffer

bindBufferBase

bindBufferRange

bindFramebuffer

bindRenderbuffer

bindSampler

bindTexture

bindTransformFeedback

bindVertexArray

blendColor

blendEquation

  • blendEquation(mode: GLenum): void

blendEquationSeparate

  • blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void

blendFunc

blendFuncSeparate

blitFramebuffer

bufferData

bufferSubData

checkFramebufferStatus

clear

clearBufferfi

clearBufferfv

clearBufferiv

clearBufferuiv

clearColor

clearDepth

clearStencil

  • clearStencil(s: GLint): void

clientWaitSync

colorMask

compileShader

compressedTexImage2D

compressedTexImage3D

compressedTexSubImage2D

compressedTexSubImage3D

copyBufferSubData

copyTexImage2D

copyTexSubImage2D

copyTexSubImage3D

createBuffer

createFramebuffer

createProgram

createQuery

createRenderbuffer

createSampler

createShader

createTexture

createTransformFeedback

createVertexArray

cullFace

  • cullFace(mode: GLenum): void

deleteBuffer

deleteFramebuffer

deleteProgram

deleteQuery

deleteRenderbuffer

deleteSampler

deleteShader

deleteSync

deleteTexture

deleteTransformFeedback

deleteVertexArray

depthFunc

  • depthFunc(func: GLenum): void

depthMask

depthRange

detachShader

disable

disableVertexAttribArray

  • disableVertexAttribArray(index: GLuint): void

drawArrays

drawArraysInstanced

drawBuffers

  • drawBuffers(buffers: GLenum[]): void

drawElements

drawElementsInstanced

drawRangeElements

enable

enableVertexAttribArray

  • enableVertexAttribArray(index: GLuint): void

endQuery

  • endQuery(target: GLenum): void

endTransformFeedback

  • endTransformFeedback(): void

fenceSync

finish

  • finish(): void

flush

  • flush(): void

framebufferRenderbuffer

framebufferTexture2D

framebufferTextureLayer

frontFace

  • frontFace(mode: GLenum): void

generateMipmap

  • generateMipmap(target: GLenum): void

getActiveAttrib

getActiveUniform

getActiveUniformBlockName

  • getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null

getActiveUniformBlockParameter

getActiveUniforms

getAttachedShaders

getAttribLocation

getBufferParameter

getBufferSubData

getContextAttributes

getError

getExtension

getFragDataLocation

getFramebufferAttachmentParameter

  • getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any

getIndexedParameter

getInternalformatParameter

getParameter

  • getParameter(pname: GLenum): any

getProgramInfoLog

getProgramParameter

getQuery

getQueryParameter

getRenderbufferParameter

  • getRenderbufferParameter(target: GLenum, pname: GLenum): any

getSamplerParameter

getShaderInfoLog

getShaderParameter

getShaderPrecisionFormat

getShaderSource

getSupportedExtensions

  • getSupportedExtensions(): string[] | null

getSyncParameter

getTexParameter

getTransformFeedbackVarying

getUniform

getUniformBlockIndex

getUniformIndices

getUniformLocation

getVertexAttrib

getVertexAttribOffset

hint

invalidateFramebuffer

  • invalidateFramebuffer(target: GLenum, attachments: GLenum[]): void

invalidateSubFramebuffer

isBuffer

isContextLost

  • isContextLost(): boolean

isEnabled

isFramebuffer

isProgram

isQuery

isRenderbuffer

isSampler

isShader

isSync

isTexture

isTransformFeedback

isVertexArray

lineWidth

linkProgram

pauseTransformFeedback

  • pauseTransformFeedback(): void

pixelStorei

polygonOffset

readBuffer

  • readBuffer(src: GLenum): void

readPixels

renderbufferStorage

renderbufferStorageMultisample

resumeTransformFeedback

  • resumeTransformFeedback(): void

sampleCoverage

samplerParameterf

samplerParameteri

scissor

shaderSource

  • shaderSource(shader: WebGLShader, source: string): void

stencilFunc

stencilFuncSeparate

stencilMask

  • stencilMask(mask: GLuint): void

stencilMaskSeparate

stencilOp

stencilOpSeparate

texImage2D

texImage3D

texParameterf

texParameteri

texStorage2D

texStorage3D

texSubImage2D

texSubImage3D

transformFeedbackVaryings

  • transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void

uniform1f

uniform1fv

uniform1i

uniform1iv

uniform1ui

uniform1uiv

uniform2f

uniform2fv

uniform2i

uniform2iv

uniform2ui

uniform2uiv

uniform3f

uniform3fv

uniform3i

uniform3iv

uniform3ui

uniform3uiv

uniform4f

uniform4fv

uniform4i

uniform4iv

uniform4ui

uniform4uiv

uniformBlockBinding

uniformMatrix2fv

uniformMatrix2x3fv

uniformMatrix2x4fv

uniformMatrix3fv

uniformMatrix3x2fv

uniformMatrix3x4fv

uniformMatrix4fv

uniformMatrix4x2fv

uniformMatrix4x3fv

useProgram

validateProgram

vertexAttrib1f

vertexAttrib1fv

vertexAttrib2f

vertexAttrib2fv

vertexAttrib3f

vertexAttrib3fv

vertexAttrib4f

vertexAttrib4fv

vertexAttribDivisor

vertexAttribI4i

vertexAttribI4iv

vertexAttribI4ui

vertexAttribI4uiv

vertexAttribIPointer

vertexAttribPointer

viewport

waitSync

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