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Blender Benchmark

Blender Benchmark, a new platform to collect and display the results of hardware and software performance tests. This benchmark aims at an optimal comparison between system hardware and installations, and to assist developers to track performance during Blender development.

What is Being Measured

The Blender Benchmark Score is a measure of how quickly cycles can render path tracing samples using only the device specified. (E.g. CPU or GPU).

Note: Integrated GPU may not be detectable by blender and thus may not be used for benchmarking.

The Blender Benchmark firstly downloads the blender engine and the scenes to be tested. The benchmark then tests how quickly these scenes can be rendered using, and only using, the specified device.

The higher the number, the better. In particular it's the estimated number of samples per minute, summed for all benchmark scenes.

System Requirements

  • Windows 8.1, 10, and 11

Benchmark License

Blender Benchmark is released under the GNU General Public License (GPL, or “free software”).

Read more about licensing from this page.

Workload Metrics

The following metrics are examples of those captured by the Virtual Client when running the Blender workload.

Example Metrics

NameExampleUnit
number_of_samples65sample
device_peak_memory646.81mb
time_for_samples34.237828second
total_render_time34.9036second
samples_per_minute113.90909493440998samples_per_minute
render_time_no_sync34.238second
device_peak_memory4830.43mb

The best way to measure your device's performance is through the samples_per_minute metric. The more samples rendered per minute, the better the device performance.

number_of_samples = time_for_samples * samples_per_minute

Example Metadata

More information about the metrics can be found in the metric's metadata

Example 1: CPU benchmark results metadata

{
"blender_version": "3.6.0",
"benchmark_launcher": "3.1.0",
"scene": "monster",
"device_name": "AMD EPYC 7763 64-Core Processor",
"device_type": "CPU",
"time_limit": 30
}

Example 2: AMD GPU(HIP) benchmark results metadata

{
"blender_version": "3.5.0",
"benchmark_launcher": "3.1.0",
"scene": "classroom",
"device_name": "AMD Radeon Pro V620 MxGPU",
"device_type": "HIP",
"time_limit": 30
}