The CanvasAnimatedControl type exposes the following members.
Converts units from device independent pixels (DIPs) to physical pixels based on the current DPI of this control.
Converts units from physical pixels to device independent pixels (DIPs) based on the current DPI of this control.
Creates an input source that can process input on a non-UI thread (such as the game loop thread).
Marks this control as requiring redrawing.
Removes the control from the last FrameworkElement it was parented to.
Ensures that only a single Update event will be raised on the next iteration of the game loop.
Schedules the provided callback to run asynchronously on the game loop thread.