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Class: SoundServerController

Defined in: src/sdk/utils/sound/SoundServer.ts:517

A controller which provides a convenient interface with which to send commands to SoundServer.

Constructors

Constructor

new SoundServerController(bus): SoundServerController

Defined in: src/sdk/utils/sound/SoundServer.ts:525

Creates a new instance of SoundServerController.

Parameters

ParameterTypeDescription
busEventBusThe event bus.

Returns

SoundServerController

Methods

awaitInitialized()

awaitInitialized(): Promise<boolean>

Defined in: src/sdk/utils/sound/SoundServer.ts:534

Waits for the sound server to finish initialization.

Returns

Promise<boolean>

A Promise which fulfills with a value of true when the sound server finishes initialization.


interrupt()

interrupt(packet): void

Defined in: src/sdk/utils/sound/SoundServer.ts:563

Requests a sound packet to be played at the earliest opportunity. If there is no existing packet with the same key currently being played, the packet will begin playing immediately. Otherwise, the existing packet will be stopped the next time one of its sound atoms finishes playing, any queued packets with the same key will be discarded, and the new packet will begin playing at that time.

Parameters

ParameterTypeDescription
packetReadonly<SoundPacket>The sound packet to play.

Returns

void


kill()

kill(key): void

Defined in: src/sdk/utils/sound/SoundServer.ts:582

Requests that a sound packet stop playing at the earliest opportunity (the next time one of its sound atoms finishes playing). This also prevents any queued packets with the same key from playing.

Parameters

ParameterTypeDescription
keystringThe key of the sound packet to kill.

Returns

void


killAll()

killAll(): void

Defined in: src/sdk/utils/sound/SoundServer.ts:598

Requests that all currently playing sound packets stop playing at the earliest opportunity (the next time one of their sound atoms finishes playing). This also clears all queued packets.

Returns

void


play()

play(packet): void

Defined in: src/sdk/utils/sound/SoundServer.ts:542

Requests a sound packet to be played if there is no existing packet with the same key currently being played.

Parameters

ParameterTypeDescription
packetReadonly<SoundPacket>The sound packet to play.

Returns

void


playSound()

playSound(id): void

Defined in: src/sdk/utils/sound/SoundServer.ts:607

Requests a single sound atom to be played non-continuously. Calling this method is an alias for calling play({ key: id, sequence: id, continuous: false }).

Parameters

ParameterTypeDescription
idstringThe ID of the sound atom to play.

Returns

void


queue()

queue(packet): void

Defined in: src/sdk/utils/sound/SoundServer.ts:552

Requests a sound packet to be queued. If there is no existing packet with the same key currently being played, the packet will begin playing immediately. Otherwise, the new packet will begin playing after the existing packet and any other queued packets with the same key are finished playing.

Parameters

ParameterTypeDescription
packetReadonly<SoundPacket>The sound packet to queue.

Returns

void


startSound()

startSound(id): void

Defined in: src/sdk/utils/sound/SoundServer.ts:616

Requests a single sound atom to be played continuously. Calling this method is an alias for calling play({ key: id, sequence: id, continuous: true }).

Parameters

ParameterTypeDescription
idstringThe ID of the sound atom to play.

Returns

void


stop()

stop(key): void

Defined in: src/sdk/utils/sound/SoundServer.ts:573

Requests that a continuous sound packet stop playing instead of looping the next time its sequence finishes. This also prevents any queued packets with the same key from playing.

Parameters

ParameterTypeDescription
keystringThe key of the sound packet to stop.

Returns

void


stopAll()

stopAll(): void

Defined in: src/sdk/utils/sound/SoundServer.ts:590

Requests that all currently playing continuous sound packets stop playing instead of looping the next time their sequences finish. This also clears all queued packets.

Returns

void