basic_facade_builder::add_convention
, basic_facade_builder::add_direct_convention
, basic_facade_builder::add_indirect_convention
template <class D, class... Os> requires(/* see below */)
using add_convention = add_indirect_convention<D, Os...>;
template <class D, class... Os> requires(/* see below */)
using add_indirect_convention = basic_facade_builder</* see below */>;
template <class D, class... Os> requires(/* see below */)
using add_direct_convention = basic_facade_builder</* see below */>;
The alias templates add_convention
, add_indirect_convention
, and add_direct_convention
of basic_facade_builder<Cs, Rs, C>
add convention types to the template parameters. The expression inside requires
is equivalent to sizeof...(Os) > 0u
and each type in Os
meets the ProOverload requirements. Let F
be a facade type,
add_convention
is equivalent to add_indirect_convention
.add_indirect_convention
merges an implementation-defined convention type IC
into Cs
, where:
IC::is_direct
is false
.typename IC::dispatch_type
is D
.typename IC::overload_types
is a tuple-like type of distinct types in Os
.typename IC::template accessor<F>
is typename D::template accessor<F, IC, Os...>
if applicable.add_direct_convention
merges an implementation-defined convention type IC
into Cs
, where:
IC::is_direct
is true
.typename IC::dispatch_type
is D
.typename IC::overload_types
is a tuple-like type of distinct types in Os
.typename IC::template accessor<F>
is typename D::template accessor<F, IC, Os...>
if applicable.When Cs
already contains a convention type IC2
where IC2::is_direct == IC::is_direct && std::is_same_v<typename IC2::dispatch_type, typename IC::dispatch_type>
is true
, Os
merges with typename IC2::overload_types
and removes duplicates, and std::tuple_size_v<Cs>
shall not change.
Adding duplicated combinations of some dispatch type and overload type is well-defined (either directly via add_convention
, add_indirect_convention
, add_direct_convention
, or indirectly via add_facade
), and does not have side-effects to build
at either compile-time or runtime.
#include <iostream>
#include <memory>
#include <string>
#include "proxy.h"
PRO_DEF_FREE_DISPATCH(FreeToString, std::to_string, ToString);
struct BasicStringable : pro::facade_builder
::add_convention<FreeToString, std::string() const>
::build {};
struct Stringable : pro::facade_builder
::add_facade<BasicStringable>
::support_copy<pro::constraint_level::nontrivial>
::add_direct_convention<pro::conversion_dispatch, pro::proxy<BasicStringable>() &&>
::build {};
int main() {
pro::proxy<Stringable> p1 = std::make_shared<int>(123);
pro::proxy<Stringable> p2 = p1;
pro::proxy<BasicStringable> p3 = static_cast<pro::proxy<BasicStringable>>(std::move(p2));
pro::proxy<BasicStringable> p4 = std::move(p3);
// pro::proxy<BasicStringable> p5 = p4; // Won't compile
std::cout << ToString(*p4) << "\n"; // Prints: "123"
std::cout << std::boolalpha << p3.has_value() << "\n"; // Prints: "false"
}