windows::Gaming::Input::Custom

Trait IGameControllerInputSink_Impl

pub trait IGameControllerInputSink_Impl: IUnknownImpl {
    // Required methods
    fn OnInputResumed(&self, timestamp: u64) -> Result<()>;
    fn OnInputSuspended(&self, timestamp: u64) -> Result<()>;
}

Required Methods§

fn OnInputResumed(&self, timestamp: u64) -> Result<()>

fn OnInputSuspended(&self, timestamp: u64) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§