Trait windows::Gaming::Input::ForceFeedback::IForceFeedbackEffect_Impl
pub trait IForceFeedbackEffect_Impl: Sized {
// Required methods
fn Gain(&self) -> Result<f64>;
fn SetGain(&self, value: f64) -> Result<()>;
fn State(&self) -> Result<ForceFeedbackEffectState>;
fn Start(&self) -> Result<()>;
fn Stop(&self) -> Result<()>;
}
Required Methods§
fn Gain(&self) -> Result<f64>
fn SetGain(&self, value: f64) -> Result<()>
fn State(&self) -> Result<ForceFeedbackEffectState>
fn Start(&self) -> Result<()>
fn Stop(&self) -> Result<()>
Object Safety§
This trait is not object safe.