windows::Media::Audio

Trait IAudioNode_Impl

pub trait IAudioNode_Impl: IClosable_Impl {
    // Required methods
    fn EffectDefinitions(&self) -> Result<IVector<IAudioEffectDefinition>>;
    fn SetOutgoingGain(&self, value: f64) -> Result<()>;
    fn OutgoingGain(&self) -> Result<f64>;
    fn EncodingProperties(&self) -> Result<AudioEncodingProperties>;
    fn ConsumeInput(&self) -> Result<bool>;
    fn SetConsumeInput(&self, value: bool) -> Result<()>;
    fn Start(&self) -> Result<()>;
    fn Stop(&self) -> Result<()>;
    fn Reset(&self) -> Result<()>;
    fn DisableEffectsByDefinition(
        &self,
        definition: Ref<'_, IAudioEffectDefinition>,
    ) -> Result<()>;
    fn EnableEffectsByDefinition(
        &self,
        definition: Ref<'_, IAudioEffectDefinition>,
    ) -> Result<()>;
}

Required Methods§

fn EffectDefinitions(&self) -> Result<IVector<IAudioEffectDefinition>>

fn SetOutgoingGain(&self, value: f64) -> Result<()>

fn OutgoingGain(&self) -> Result<f64>

fn EncodingProperties(&self) -> Result<AudioEncodingProperties>

fn ConsumeInput(&self) -> Result<bool>

fn SetConsumeInput(&self, value: bool) -> Result<()>

fn Start(&self) -> Result<()>

fn Stop(&self) -> Result<()>

fn Reset(&self) -> Result<()>

fn DisableEffectsByDefinition( &self, definition: Ref<'_, IAudioEffectDefinition>, ) -> Result<()>

fn EnableEffectsByDefinition( &self, definition: Ref<'_, IAudioEffectDefinition>, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§