windows::Win32::Devices::HumanInterfaceDevice

Trait IDirectInputDevice2A_Impl

pub trait IDirectInputDevice2A_Impl: IDirectInputDeviceA_Impl {
    // Required methods
    fn CreateEffect(
        &self,
        param0: *const GUID,
        param1: *mut DIEFFECT,
        param2: OutRef<'_, IDirectInputEffect>,
        param3: Ref<'_, IUnknown>,
    ) -> Result<()>;
    fn EnumEffects(
        &self,
        param0: LPDIENUMEFFECTSCALLBACKA,
        param1: *mut c_void,
        param2: u32,
    ) -> Result<()>;
    fn GetEffectInfo(
        &self,
        param0: *mut DIEFFECTINFOA,
        param1: *const GUID,
    ) -> Result<()>;
    fn GetForceFeedbackState(&self, param0: *mut u32) -> Result<()>;
    fn SendForceFeedbackCommand(&self, param0: u32) -> Result<()>;
    fn EnumCreatedEffectObjects(
        &self,
        param0: LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,
        param1: *mut c_void,
        param2: u32,
    ) -> Result<()>;
    fn Escape(&self, param0: *mut DIEFFESCAPE) -> Result<()>;
    fn Poll(&self) -> Result<()>;
    fn SendDeviceData(
        &self,
        param0: u32,
        param1: *mut DIDEVICEOBJECTDATA,
        param2: *mut u32,
        param3: u32,
    ) -> Result<()>;
}

Required Methods§

fn CreateEffect( &self, param0: *const GUID, param1: *mut DIEFFECT, param2: OutRef<'_, IDirectInputEffect>, param3: Ref<'_, IUnknown>, ) -> Result<()>

fn EnumEffects( &self, param0: LPDIENUMEFFECTSCALLBACKA, param1: *mut c_void, param2: u32, ) -> Result<()>

fn GetEffectInfo( &self, param0: *mut DIEFFECTINFOA, param1: *const GUID, ) -> Result<()>

fn GetForceFeedbackState(&self, param0: *mut u32) -> Result<()>

fn SendForceFeedbackCommand(&self, param0: u32) -> Result<()>

fn EnumCreatedEffectObjects( &self, param0: LPDIENUMCREATEDEFFECTOBJECTSCALLBACK, param1: *mut c_void, param2: u32, ) -> Result<()>

fn Escape(&self, param0: *mut DIEFFESCAPE) -> Result<()>

fn Poll(&self) -> Result<()>

fn SendDeviceData( &self, param0: u32, param1: *mut DIDEVICEOBJECTDATA, param2: *mut u32, param3: u32, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§