windows::Win32::Graphics::Direct2D

Trait ID2D1ComputeInfo_Impl

pub trait ID2D1ComputeInfo_Impl: ID2D1RenderInfo_Impl {
    // Required methods
    fn SetComputeShaderConstantBuffer(
        &self,
        buffer: *const u8,
        buffercount: u32,
    ) -> Result<()>;
    fn SetComputeShader(&self, shaderid: *const GUID) -> Result<()>;
    fn SetResourceTexture(
        &self,
        textureindex: u32,
        resourcetexture: Ref<'_, ID2D1ResourceTexture>,
    ) -> Result<()>;
}

Required Methods§

fn SetComputeShaderConstantBuffer( &self, buffer: *const u8, buffercount: u32, ) -> Result<()>

fn SetComputeShader(&self, shaderid: *const GUID) -> Result<()>

fn SetResourceTexture( &self, textureindex: u32, resourcetexture: Ref<'_, ID2D1ResourceTexture>, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§