windows::Win32::Graphics::Direct2D

Trait ID2D1ConcreteTransform_Impl

pub trait ID2D1ConcreteTransform_Impl: ID2D1TransformNode_Impl {
    // Required methods
    fn SetOutputBuffer(
        &self,
        bufferprecision: D2D1_BUFFER_PRECISION,
        channeldepth: D2D1_CHANNEL_DEPTH,
    ) -> Result<()>;
    fn SetCached(&self, iscached: BOOL);
}

Required Methods§

fn SetOutputBuffer( &self, bufferprecision: D2D1_BUFFER_PRECISION, channeldepth: D2D1_CHANNEL_DEPTH, ) -> Result<()>

fn SetCached(&self, iscached: BOOL)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§