Trait windows::Win32::Graphics::Direct2D::ID2D1SpriteBatch_Impl

pub trait ID2D1SpriteBatch_Impl: Sized + ID2D1Resource_Impl {
    // Required methods
    fn AddSprites(
        &self,
        spritecount: u32,
        destinationrectangles: *const D2D_RECT_F,
        sourcerectangles: *const D2D_RECT_U,
        colors: *const D2D1_COLOR_F,
        transforms: *const Matrix3x2,
        destinationrectanglesstride: u32,
        sourcerectanglesstride: u32,
        colorsstride: u32,
        transformsstride: u32,
    ) -> Result<()>;
    fn SetSprites(
        &self,
        startindex: u32,
        spritecount: u32,
        destinationrectangles: *const D2D_RECT_F,
        sourcerectangles: *const D2D_RECT_U,
        colors: *const D2D1_COLOR_F,
        transforms: *const Matrix3x2,
        destinationrectanglesstride: u32,
        sourcerectanglesstride: u32,
        colorsstride: u32,
        transformsstride: u32,
    ) -> Result<()>;
    fn GetSprites(
        &self,
        startindex: u32,
        spritecount: u32,
        destinationrectangles: *mut D2D_RECT_F,
        sourcerectangles: *mut D2D_RECT_U,
        colors: *mut D2D1_COLOR_F,
        transforms: *mut Matrix3x2,
    ) -> Result<()>;
    fn GetSpriteCount(&self) -> u32;
    fn Clear(&self);
}

Required Methods§

fn AddSprites( &self, spritecount: u32, destinationrectangles: *const D2D_RECT_F, sourcerectangles: *const D2D_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const Matrix3x2, destinationrectanglesstride: u32, sourcerectanglesstride: u32, colorsstride: u32, transformsstride: u32, ) -> Result<()>

fn SetSprites( &self, startindex: u32, spritecount: u32, destinationrectangles: *const D2D_RECT_F, sourcerectangles: *const D2D_RECT_U, colors: *const D2D1_COLOR_F, transforms: *const Matrix3x2, destinationrectanglesstride: u32, sourcerectanglesstride: u32, colorsstride: u32, transformsstride: u32, ) -> Result<()>

fn GetSprites( &self, startindex: u32, spritecount: u32, destinationrectangles: *mut D2D_RECT_F, sourcerectangles: *mut D2D_RECT_U, colors: *mut D2D1_COLOR_F, transforms: *mut Matrix3x2, ) -> Result<()>

fn GetSpriteCount(&self) -> u32

fn Clear(&self)

Object Safety§

This trait is not object safe.

Implementors§