Trait ID2D1TransformGraph_Impl
pub trait ID2D1TransformGraph_Impl: IUnknownImpl {
// Required methods
fn GetInputCount(&self) -> u32;
fn SetSingleTransformNode(
&self,
node: Ref<'_, ID2D1TransformNode>,
) -> Result<()>;
fn AddNode(&self, node: Ref<'_, ID2D1TransformNode>) -> Result<()>;
fn RemoveNode(&self, node: Ref<'_, ID2D1TransformNode>) -> Result<()>;
fn SetOutputNode(&self, node: Ref<'_, ID2D1TransformNode>) -> Result<()>;
fn ConnectNode(
&self,
fromnode: Ref<'_, ID2D1TransformNode>,
tonode: Ref<'_, ID2D1TransformNode>,
tonodeinputindex: u32,
) -> Result<()>;
fn ConnectToEffectInput(
&self,
toeffectinputindex: u32,
node: Ref<'_, ID2D1TransformNode>,
tonodeinputindex: u32,
) -> Result<()>;
fn Clear(&self);
fn SetPassthroughGraph(&self, effectinputindex: u32) -> Result<()>;
}
Required Methods§
fn GetInputCount(&self) -> u32
fn SetSingleTransformNode( &self, node: Ref<'_, ID2D1TransformNode>, ) -> Result<()>
fn AddNode(&self, node: Ref<'_, ID2D1TransformNode>) -> Result<()>
fn RemoveNode(&self, node: Ref<'_, ID2D1TransformNode>) -> Result<()>
fn SetOutputNode(&self, node: Ref<'_, ID2D1TransformNode>) -> Result<()>
fn ConnectNode( &self, fromnode: Ref<'_, ID2D1TransformNode>, tonode: Ref<'_, ID2D1TransformNode>, tonodeinputindex: u32, ) -> Result<()>
fn ConnectToEffectInput( &self, toeffectinputindex: u32, node: Ref<'_, ID2D1TransformNode>, tonodeinputindex: u32, ) -> Result<()>
fn Clear(&self)
fn SetPassthroughGraph(&self, effectinputindex: u32) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.