windows::Win32::Graphics::Direct3D11on12

Trait ID3D11On12Device2_Impl

pub trait ID3D11On12Device2_Impl: ID3D11On12Device1_Impl {
    // Required methods
    fn UnwrapUnderlyingResource(
        &self,
        presource11: Ref<'_, ID3D11Resource>,
        pcommandqueue: Ref<'_, ID3D12CommandQueue>,
        riid: *const GUID,
        ppvresource12: *mut *mut c_void,
    ) -> Result<()>;
    fn ReturnUnderlyingResource(
        &self,
        presource11: Ref<'_, ID3D11Resource>,
        numsync: u32,
        psignalvalues: *const u64,
        ppfences: *const Option<ID3D12Fence>,
    ) -> Result<()>;
}

Required Methods§

fn UnwrapUnderlyingResource( &self, presource11: Ref<'_, ID3D11Resource>, pcommandqueue: Ref<'_, ID3D12CommandQueue>, riid: *const GUID, ppvresource12: *mut *mut c_void, ) -> Result<()>

fn ReturnUnderlyingResource( &self, presource11: Ref<'_, ID3D11Resource>, numsync: u32, psignalvalues: *const u64, ppfences: *const Option<ID3D12Fence>, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§