Trait ID3D11On12Device2_Impl
pub trait ID3D11On12Device2_Impl: ID3D11On12Device1_Impl {
// Required methods
fn UnwrapUnderlyingResource(
&self,
presource11: Ref<'_, ID3D11Resource>,
pcommandqueue: Ref<'_, ID3D12CommandQueue>,
riid: *const GUID,
ppvresource12: *mut *mut c_void,
) -> Result<()>;
fn ReturnUnderlyingResource(
&self,
presource11: Ref<'_, ID3D11Resource>,
numsync: u32,
psignalvalues: *const u64,
ppfences: *const Option<ID3D12Fence>,
) -> Result<()>;
}
Required Methods§
fn UnwrapUnderlyingResource( &self, presource11: Ref<'_, ID3D11Resource>, pcommandqueue: Ref<'_, ID3D12CommandQueue>, riid: *const GUID, ppvresource12: *mut *mut c_void, ) -> Result<()>
fn ReturnUnderlyingResource( &self, presource11: Ref<'_, ID3D11Resource>, numsync: u32, psignalvalues: *const u64, ppfences: *const Option<ID3D12Fence>, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.