windows::Win32::Graphics::Direct3D11on12

Trait ID3D11On12Device_Impl

pub trait ID3D11On12Device_Impl: IUnknownImpl {
    // Required methods
    fn CreateWrappedResource(
        &self,
        presource12: Ref<'_, IUnknown>,
        pflags11: *const D3D11_RESOURCE_FLAGS,
        instate: D3D12_RESOURCE_STATES,
        outstate: D3D12_RESOURCE_STATES,
        riid: *const GUID,
        ppresource11: *mut *mut c_void,
    ) -> Result<()>;
    fn ReleaseWrappedResources(
        &self,
        ppresources: *const Option<ID3D11Resource>,
        numresources: u32,
    );
    fn AcquireWrappedResources(
        &self,
        ppresources: *const Option<ID3D11Resource>,
        numresources: u32,
    );
}

Required Methods§

fn CreateWrappedResource( &self, presource12: Ref<'_, IUnknown>, pflags11: *const D3D11_RESOURCE_FLAGS, instate: D3D12_RESOURCE_STATES, outstate: D3D12_RESOURCE_STATES, riid: *const GUID, ppresource11: *mut *mut c_void, ) -> Result<()>

fn ReleaseWrappedResources( &self, ppresources: *const Option<ID3D11Resource>, numresources: u32, )

fn AcquireWrappedResources( &self, ppresources: *const Option<ID3D11Resource>, numresources: u32, )

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§