windows::Win32::Graphics::Direct3D9on12

Trait IDirect3DDevice9On12_Impl

pub trait IDirect3DDevice9On12_Impl: IUnknownImpl {
    // Required methods
    fn GetD3D12Device(
        &self,
        riid: *const GUID,
        ppvdevice: *mut *mut c_void,
    ) -> Result<()>;
    fn UnwrapUnderlyingResource(
        &self,
        presource: Ref<'_, IDirect3DResource9>,
        pcommandqueue: Ref<'_, ID3D12CommandQueue>,
        riid: *const GUID,
        ppvresource12: *mut *mut c_void,
    ) -> Result<()>;
    fn ReturnUnderlyingResource(
        &self,
        presource: Ref<'_, IDirect3DResource9>,
        numsync: u32,
        psignalvalues: *mut u64,
        ppfences: OutRef<'_, ID3D12Fence>,
    ) -> Result<()>;
}

Required Methods§

fn GetD3D12Device( &self, riid: *const GUID, ppvdevice: *mut *mut c_void, ) -> Result<()>

fn UnwrapUnderlyingResource( &self, presource: Ref<'_, IDirect3DResource9>, pcommandqueue: Ref<'_, ID3D12CommandQueue>, riid: *const GUID, ppvresource12: *mut *mut c_void, ) -> Result<()>

fn ReturnUnderlyingResource( &self, presource: Ref<'_, IDirect3DResource9>, numsync: u32, psignalvalues: *mut u64, ppfences: OutRef<'_, ID3D12Fence>, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§