pub trait IDCompositionBrightnessEffect_Impl: Sized + IDCompositionFilterEffect_Impl {
    // Required methods
    fn SetWhitePoint(&self, whitepoint: *const D2D_VECTOR_2F) -> Result<()>;
    fn SetBlackPoint(&self, blackpoint: *const D2D_VECTOR_2F) -> Result<()>;
    fn SetWhitePointX(
        &self,
        animation: Option<&IDCompositionAnimation>
    ) -> Result<()>;
    fn SetWhitePointX2(&self, whitepointx: f32) -> Result<()>;
    fn SetWhitePointY(
        &self,
        animation: Option<&IDCompositionAnimation>
    ) -> Result<()>;
    fn SetWhitePointY2(&self, whitepointy: f32) -> Result<()>;
    fn SetBlackPointX(
        &self,
        animation: Option<&IDCompositionAnimation>
    ) -> Result<()>;
    fn SetBlackPointX2(&self, blackpointx: f32) -> Result<()>;
    fn SetBlackPointY(
        &self,
        animation: Option<&IDCompositionAnimation>
    ) -> Result<()>;
    fn SetBlackPointY2(&self, blackpointy: f32) -> Result<()>;
}

Required Methods§

fn SetWhitePoint(&self, whitepoint: *const D2D_VECTOR_2F) -> Result<()>

fn SetBlackPoint(&self, blackpoint: *const D2D_VECTOR_2F) -> Result<()>

fn SetWhitePointX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetWhitePointX2(&self, whitepointx: f32) -> Result<()>

fn SetWhitePointY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetWhitePointY2(&self, whitepointy: f32) -> Result<()>

fn SetBlackPointX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetBlackPointX2(&self, blackpointx: f32) -> Result<()>

fn SetBlackPointY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetBlackPointY2(&self, blackpointy: f32) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§