pub trait IDCompositionBrightnessEffect_Impl: Sized + IDCompositionFilterEffect_Impl {
// Required methods
fn SetWhitePoint(&self, whitepoint: *const D2D_VECTOR_2F) -> Result<()>;
fn SetBlackPoint(&self, blackpoint: *const D2D_VECTOR_2F) -> Result<()>;
fn SetWhitePointX(
&self,
animation: Option<&IDCompositionAnimation>,
) -> Result<()>;
fn SetWhitePointX2(&self, whitepointx: f32) -> Result<()>;
fn SetWhitePointY(
&self,
animation: Option<&IDCompositionAnimation>,
) -> Result<()>;
fn SetWhitePointY2(&self, whitepointy: f32) -> Result<()>;
fn SetBlackPointX(
&self,
animation: Option<&IDCompositionAnimation>,
) -> Result<()>;
fn SetBlackPointX2(&self, blackpointx: f32) -> Result<()>;
fn SetBlackPointY(
&self,
animation: Option<&IDCompositionAnimation>,
) -> Result<()>;
fn SetBlackPointY2(&self, blackpointy: f32) -> Result<()>;
}
Required Methods§
fn SetWhitePoint(&self, whitepoint: *const D2D_VECTOR_2F) -> Result<()>
fn SetBlackPoint(&self, blackpoint: *const D2D_VECTOR_2F) -> Result<()>
fn SetWhitePointX( &self, animation: Option<&IDCompositionAnimation>, ) -> Result<()>
fn SetWhitePointX2(&self, whitepointx: f32) -> Result<()>
fn SetWhitePointY( &self, animation: Option<&IDCompositionAnimation>, ) -> Result<()>
fn SetWhitePointY2(&self, whitepointy: f32) -> Result<()>
fn SetBlackPointX( &self, animation: Option<&IDCompositionAnimation>, ) -> Result<()>
fn SetBlackPointX2(&self, blackpointx: f32) -> Result<()>
fn SetBlackPointY( &self, animation: Option<&IDCompositionAnimation>, ) -> Result<()>
fn SetBlackPointY2(&self, blackpointy: f32) -> Result<()>
Object Safety§
This trait is not object safe.