Trait IDCompositionColorMatrixEffect_Impl
pub trait IDCompositionColorMatrixEffect_Impl: IDCompositionFilterEffect_Impl {
// Required methods
fn SetMatrix(&self, matrix: *const D2D_MATRIX_5X4_F) -> Result<()>;
fn SetMatrixElement(
&self,
row: i32,
column: i32,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetMatrixElement2(&self, row: i32, column: i32, value: f32) -> Result<()>;
fn SetAlphaMode(&self, mode: D2D1_COLORMATRIX_ALPHA_MODE) -> Result<()>;
fn SetClampOutput(&self, clamp: BOOL) -> Result<()>;
}
Required Methods§
fn SetMatrix(&self, matrix: *const D2D_MATRIX_5X4_F) -> Result<()>
fn SetMatrixElement( &self, row: i32, column: i32, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetMatrixElement2(&self, row: i32, column: i32, value: f32) -> Result<()>
fn SetAlphaMode(&self, mode: D2D1_COLORMATRIX_ALPHA_MODE) -> Result<()>
fn SetClampOutput(&self, clamp: BOOL) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.