pub trait IDCompositionRectangleClip_Impl: Sized + IDCompositionClip_Impl {
Show 24 methods // Required methods fn SetLeft(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>; fn SetLeft2(&self, left: f32) -> Result<()>; fn SetTop(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>; fn SetTop2(&self, top: f32) -> Result<()>; fn SetRight(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>; fn SetRight2(&self, right: f32) -> Result<()>; fn SetBottom( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetBottom2(&self, bottom: f32) -> Result<()>; fn SetTopLeftRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetTopLeftRadiusX2(&self, radius: f32) -> Result<()>; fn SetTopLeftRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetTopLeftRadiusY2(&self, radius: f32) -> Result<()>; fn SetTopRightRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetTopRightRadiusX2(&self, radius: f32) -> Result<()>; fn SetTopRightRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetTopRightRadiusY2(&self, radius: f32) -> Result<()>; fn SetBottomLeftRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetBottomLeftRadiusX2(&self, radius: f32) -> Result<()>; fn SetBottomLeftRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetBottomLeftRadiusY2(&self, radius: f32) -> Result<()>; fn SetBottomRightRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetBottomRightRadiusX2(&self, radius: f32) -> Result<()>; fn SetBottomRightRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>; fn SetBottomRightRadiusY2(&self, radius: f32) -> Result<()>;
}

Required Methods§

fn SetLeft(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetLeft2(&self, left: f32) -> Result<()>

fn SetTop(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetTop2(&self, top: f32) -> Result<()>

fn SetRight(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetRight2(&self, right: f32) -> Result<()>

fn SetBottom(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetBottom2(&self, bottom: f32) -> Result<()>

fn SetTopLeftRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetTopLeftRadiusX2(&self, radius: f32) -> Result<()>

fn SetTopLeftRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetTopLeftRadiusY2(&self, radius: f32) -> Result<()>

fn SetTopRightRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetTopRightRadiusX2(&self, radius: f32) -> Result<()>

fn SetTopRightRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetTopRightRadiusY2(&self, radius: f32) -> Result<()>

fn SetBottomLeftRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetBottomLeftRadiusX2(&self, radius: f32) -> Result<()>

fn SetBottomLeftRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetBottomLeftRadiusY2(&self, radius: f32) -> Result<()>

fn SetBottomRightRadiusX( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetBottomRightRadiusX2(&self, radius: f32) -> Result<()>

fn SetBottomRightRadiusY( &self, animation: Option<&IDCompositionAnimation> ) -> Result<()>

fn SetBottomRightRadiusY2(&self, radius: f32) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§