Trait IDCompositionRectangleClip_Impl
pub trait IDCompositionRectangleClip_Impl: IDCompositionClip_Impl {
Show 24 methods
// Required methods
fn SetLeft(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetLeft2(&self, left: f32) -> Result<()>;
fn SetTop(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetTop2(&self, top: f32) -> Result<()>;
fn SetRight(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetRight2(&self, right: f32) -> Result<()>;
fn SetBottom(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetBottom2(&self, bottom: f32) -> Result<()>;
fn SetTopLeftRadiusX(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetTopLeftRadiusX2(&self, radius: f32) -> Result<()>;
fn SetTopLeftRadiusY(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetTopLeftRadiusY2(&self, radius: f32) -> Result<()>;
fn SetTopRightRadiusX(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetTopRightRadiusX2(&self, radius: f32) -> Result<()>;
fn SetTopRightRadiusY(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetTopRightRadiusY2(&self, radius: f32) -> Result<()>;
fn SetBottomLeftRadiusX(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetBottomLeftRadiusX2(&self, radius: f32) -> Result<()>;
fn SetBottomLeftRadiusY(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetBottomLeftRadiusY2(&self, radius: f32) -> Result<()>;
fn SetBottomRightRadiusX(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetBottomRightRadiusX2(&self, radius: f32) -> Result<()>;
fn SetBottomRightRadiusY(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetBottomRightRadiusY2(&self, radius: f32) -> Result<()>;
}
Required Methods§
fn SetLeft(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetLeft2(&self, left: f32) -> Result<()>
fn SetTop(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetTop2(&self, top: f32) -> Result<()>
fn SetRight(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetRight2(&self, right: f32) -> Result<()>
fn SetBottom(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetBottom2(&self, bottom: f32) -> Result<()>
fn SetTopLeftRadiusX( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetTopLeftRadiusX2(&self, radius: f32) -> Result<()>
fn SetTopLeftRadiusY( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetTopLeftRadiusY2(&self, radius: f32) -> Result<()>
fn SetTopRightRadiusX( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetTopRightRadiusX2(&self, radius: f32) -> Result<()>
fn SetTopRightRadiusY( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetTopRightRadiusY2(&self, radius: f32) -> Result<()>
fn SetBottomLeftRadiusX( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetBottomLeftRadiusX2(&self, radius: f32) -> Result<()>
fn SetBottomLeftRadiusY( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetBottomLeftRadiusY2(&self, radius: f32) -> Result<()>
fn SetBottomRightRadiusX( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetBottomRightRadiusX2(&self, radius: f32) -> Result<()>
fn SetBottomRightRadiusY( &self, animation: Ref<'_, IDCompositionAnimation>, ) -> Result<()>
fn SetBottomRightRadiusY2(&self, radius: f32) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.