Trait IDCompositionRotateTransform3D_Impl
pub trait IDCompositionRotateTransform3D_Impl: IDCompositionTransform3D_Impl {
Show 14 methods
// Required methods
fn SetAngle(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetAngle2(&self, angle: f32) -> Result<()>;
fn SetAxisX(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetAxisX2(&self, axisx: f32) -> Result<()>;
fn SetAxisY(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetAxisY2(&self, axisy: f32) -> Result<()>;
fn SetAxisZ(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>;
fn SetAxisZ2(&self, axisz: f32) -> Result<()>;
fn SetCenterX(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetCenterX2(&self, centerx: f32) -> Result<()>;
fn SetCenterY(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetCenterY2(&self, centery: f32) -> Result<()>;
fn SetCenterZ(
&self,
animation: Ref<'_, IDCompositionAnimation>,
) -> Result<()>;
fn SetCenterZ2(&self, centerz: f32) -> Result<()>;
}
Required Methods§
fn SetAngle(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetAngle2(&self, angle: f32) -> Result<()>
fn SetAxisX(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetAxisX2(&self, axisx: f32) -> Result<()>
fn SetAxisY(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetAxisY2(&self, axisy: f32) -> Result<()>
fn SetAxisZ(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetAxisZ2(&self, axisz: f32) -> Result<()>
fn SetCenterX(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetCenterX2(&self, centerx: f32) -> Result<()>
fn SetCenterY(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetCenterY2(&self, centery: f32) -> Result<()>
fn SetCenterZ(&self, animation: Ref<'_, IDCompositionAnimation>) -> Result<()>
fn SetCenterZ2(&self, centerz: f32) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.