pub trait IDCompositionShadowEffect_Impl: Sized + IDCompositionFilterEffect_Impl {
    // Required methods
    fn SetStandardDeviation(
        &self,
        animation: Option<&IDCompositionAnimation>,
    ) -> Result<()>;
    fn SetStandardDeviation2(&self, amount: f32) -> Result<()>;
    fn SetColor(&self, color: *const D2D_VECTOR_4F) -> Result<()>;
    fn SetRed(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>;
    fn SetRed2(&self, amount: f32) -> Result<()>;
    fn SetGreen(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>;
    fn SetGreen2(&self, amount: f32) -> Result<()>;
    fn SetBlue(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>;
    fn SetBlue2(&self, amount: f32) -> Result<()>;
    fn SetAlpha(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>;
    fn SetAlpha2(&self, amount: f32) -> Result<()>;
}

Required Methods§

fn SetStandardDeviation( &self, animation: Option<&IDCompositionAnimation>, ) -> Result<()>

fn SetStandardDeviation2(&self, amount: f32) -> Result<()>

fn SetColor(&self, color: *const D2D_VECTOR_4F) -> Result<()>

fn SetRed(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetRed2(&self, amount: f32) -> Result<()>

fn SetGreen(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetGreen2(&self, amount: f32) -> Result<()>

fn SetBlue(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetBlue2(&self, amount: f32) -> Result<()>

fn SetAlpha(&self, animation: Option<&IDCompositionAnimation>) -> Result<()>

fn SetAlpha2(&self, amount: f32) -> Result<()>

Object Safety§

This trait is not object safe.

Implementors§