windows::Win32::Media::Audio::DirectSound

Trait IDirectSoundBuffer_Impl

pub trait IDirectSoundBuffer_Impl: IUnknownImpl {
Show 18 methods // Required methods fn GetCaps(&self, pdsbuffercaps: *mut DSBCAPS) -> Result<()>; fn GetCurrentPosition( &self, pdwcurrentplaycursor: *mut u32, pdwcurrentwritecursor: *mut u32, ) -> Result<()>; fn GetFormat( &self, pwfxformat: *mut WAVEFORMATEX, dwsizeallocated: u32, pdwsizewritten: *mut u32, ) -> Result<()>; fn GetVolume(&self) -> Result<i32>; fn GetPan(&self) -> Result<i32>; fn GetFrequency(&self) -> Result<u32>; fn GetStatus(&self) -> Result<u32>; fn Initialize( &self, pdirectsound: Ref<'_, IDirectSound>, pcdsbufferdesc: *const DSBUFFERDESC, ) -> Result<()>; fn Lock( &self, dwoffset: u32, dwbytes: u32, ppvaudioptr1: *mut *mut c_void, pdwaudiobytes1: *mut u32, ppvaudioptr2: *mut *mut c_void, pdwaudiobytes2: *mut u32, dwflags: u32, ) -> Result<()>; fn Play( &self, dwreserved1: u32, dwpriority: u32, dwflags: u32, ) -> Result<()>; fn SetCurrentPosition(&self, dwnewposition: u32) -> Result<()>; fn SetFormat(&self, pcfxformat: *const WAVEFORMATEX) -> Result<()>; fn SetVolume(&self, lvolume: i32) -> Result<()>; fn SetPan(&self, lpan: i32) -> Result<()>; fn SetFrequency(&self, dwfrequency: u32) -> Result<()>; fn Stop(&self) -> Result<()>; fn Unlock( &self, pvaudioptr1: *const c_void, dwaudiobytes1: u32, pvaudioptr2: *const c_void, dwaudiobytes2: u32, ) -> Result<()>; fn Restore(&self) -> Result<()>;
}

Required Methods§

fn GetCaps(&self, pdsbuffercaps: *mut DSBCAPS) -> Result<()>

fn GetCurrentPosition( &self, pdwcurrentplaycursor: *mut u32, pdwcurrentwritecursor: *mut u32, ) -> Result<()>

fn GetFormat( &self, pwfxformat: *mut WAVEFORMATEX, dwsizeallocated: u32, pdwsizewritten: *mut u32, ) -> Result<()>

fn GetVolume(&self) -> Result<i32>

fn GetPan(&self) -> Result<i32>

fn GetFrequency(&self) -> Result<u32>

fn GetStatus(&self) -> Result<u32>

fn Initialize( &self, pdirectsound: Ref<'_, IDirectSound>, pcdsbufferdesc: *const DSBUFFERDESC, ) -> Result<()>

fn Lock( &self, dwoffset: u32, dwbytes: u32, ppvaudioptr1: *mut *mut c_void, pdwaudiobytes1: *mut u32, ppvaudioptr2: *mut *mut c_void, pdwaudiobytes2: *mut u32, dwflags: u32, ) -> Result<()>

fn Play(&self, dwreserved1: u32, dwpriority: u32, dwflags: u32) -> Result<()>

fn SetCurrentPosition(&self, dwnewposition: u32) -> Result<()>

fn SetFormat(&self, pcfxformat: *const WAVEFORMATEX) -> Result<()>

fn SetVolume(&self, lvolume: i32) -> Result<()>

fn SetPan(&self, lpan: i32) -> Result<()>

fn SetFrequency(&self, dwfrequency: u32) -> Result<()>

fn Stop(&self) -> Result<()>

fn Unlock( &self, pvaudioptr1: *const c_void, dwaudiobytes1: u32, pvaudioptr2: *const c_void, dwaudiobytes2: u32, ) -> Result<()>

fn Restore(&self) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§