Trait IMFD3D12SynchronizationObjectCommands_Impl
pub trait IMFD3D12SynchronizationObjectCommands_Impl: IUnknownImpl {
// Required methods
fn EnqueueResourceReady(
&self,
pproducercommandqueue: Ref<'_, ID3D12CommandQueue>,
) -> Result<()>;
fn EnqueueResourceReadyWait(
&self,
pconsumercommandqueue: Ref<'_, ID3D12CommandQueue>,
) -> Result<()>;
fn SignalEventOnResourceReady(&self, hevent: HANDLE) -> Result<()>;
fn EnqueueResourceRelease(
&self,
pconsumercommandqueue: Ref<'_, ID3D12CommandQueue>,
) -> Result<()>;
}
Required Methods§
fn EnqueueResourceReady( &self, pproducercommandqueue: Ref<'_, ID3D12CommandQueue>, ) -> Result<()>
fn EnqueueResourceReadyWait( &self, pconsumercommandqueue: Ref<'_, ID3D12CommandQueue>, ) -> Result<()>
fn SignalEventOnResourceReady(&self, hevent: HANDLE) -> Result<()>
fn EnqueueResourceRelease( &self, pconsumercommandqueue: Ref<'_, ID3D12CommandQueue>, ) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.