windows::Win32::System::Diagnostics::Debug::ActiveScript

Trait AsyncIDebugApplicationNodeEvents_Impl

pub trait AsyncIDebugApplicationNodeEvents_Impl: IUnknownImpl {
    // Required methods
    fn Begin_onAddChild(
        &self,
        prddpchild: Ref<'_, IDebugApplicationNode>,
    ) -> Result<()>;
    fn Finish_onAddChild(&self) -> Result<()>;
    fn Begin_onRemoveChild(
        &self,
        prddpchild: Ref<'_, IDebugApplicationNode>,
    ) -> Result<()>;
    fn Finish_onRemoveChild(&self) -> Result<()>;
    fn Begin_onDetach(&self) -> Result<()>;
    fn Finish_onDetach(&self) -> Result<()>;
    fn Begin_onAttach(
        &self,
        prddpparent: Ref<'_, IDebugApplicationNode>,
    ) -> Result<()>;
    fn Finish_onAttach(&self) -> Result<()>;
}

Required Methods§

fn Begin_onAddChild( &self, prddpchild: Ref<'_, IDebugApplicationNode>, ) -> Result<()>

fn Finish_onAddChild(&self) -> Result<()>

fn Begin_onRemoveChild( &self, prddpchild: Ref<'_, IDebugApplicationNode>, ) -> Result<()>

fn Finish_onRemoveChild(&self) -> Result<()>

fn Begin_onDetach(&self) -> Result<()>

fn Finish_onDetach(&self) -> Result<()>

fn Begin_onAttach( &self, prddpparent: Ref<'_, IDebugApplicationNode>, ) -> Result<()>

fn Finish_onAttach(&self) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§