windows::Win32::System::WinRT::Holographic

Trait IHolographicCameraRenderingParametersInterop_Impl

pub trait IHolographicCameraRenderingParametersInterop_Impl: IUnknownImpl {
    // Required methods
    fn CommitDirect3D12Resource(
        &self,
        pcolorresourcetocommit: Ref<'_, ID3D12Resource>,
        pcolorresourcefence: Ref<'_, ID3D12Fence>,
        colorresourcefencesignalvalue: u64,
    ) -> Result<()>;
    fn CommitDirect3D12ResourceWithDepthData(
        &self,
        pcolorresourcetocommit: Ref<'_, ID3D12Resource>,
        pcolorresourcefence: Ref<'_, ID3D12Fence>,
        colorresourcefencesignalvalue: u64,
        pdepthresourcetocommit: Ref<'_, ID3D12Resource>,
        pdepthresourcefence: Ref<'_, ID3D12Fence>,
        depthresourcefencesignalvalue: u64,
    ) -> Result<()>;
}

Required Methods§

fn CommitDirect3D12Resource( &self, pcolorresourcetocommit: Ref<'_, ID3D12Resource>, pcolorresourcefence: Ref<'_, ID3D12Fence>, colorresourcefencesignalvalue: u64, ) -> Result<()>

fn CommitDirect3D12ResourceWithDepthData( &self, pcolorresourcetocommit: Ref<'_, ID3D12Resource>, pcolorresourcefence: Ref<'_, ID3D12Fence>, colorresourcefencesignalvalue: u64, pdepthresourcetocommit: Ref<'_, ID3D12Resource>, pdepthresourcefence: Ref<'_, ID3D12Fence>, depthresourcefencesignalvalue: u64, ) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§