Trait IUIFramework_Impl
pub trait IUIFramework_Impl: IUnknownImpl {
// Required methods
fn Initialize(
&self,
framewnd: HWND,
application: Ref<'_, IUIApplication>,
) -> Result<()>;
fn Destroy(&self) -> Result<()>;
fn LoadUI(&self, instance: HINSTANCE, resourcename: &PCWSTR) -> Result<()>;
fn GetView(
&self,
viewid: u32,
riid: *const GUID,
ppv: *mut *mut c_void,
) -> Result<()>;
fn GetUICommandProperty(
&self,
commandid: u32,
key: *const PROPERTYKEY,
) -> Result<PROPVARIANT>;
fn SetUICommandProperty(
&self,
commandid: u32,
key: *const PROPERTYKEY,
value: *const PROPVARIANT,
) -> Result<()>;
fn InvalidateUICommand(
&self,
commandid: u32,
flags: UI_INVALIDATIONS,
key: *const PROPERTYKEY,
) -> Result<()>;
fn FlushPendingInvalidations(&self) -> Result<()>;
fn SetModes(&self, imodes: i32) -> Result<()>;
}
Required Methods§
fn Initialize( &self, framewnd: HWND, application: Ref<'_, IUIApplication>, ) -> Result<()>
fn Destroy(&self) -> Result<()>
fn LoadUI(&self, instance: HINSTANCE, resourcename: &PCWSTR) -> Result<()>
fn GetView( &self, viewid: u32, riid: *const GUID, ppv: *mut *mut c_void, ) -> Result<()>
fn GetUICommandProperty( &self, commandid: u32, key: *const PROPERTYKEY, ) -> Result<PROPVARIANT>
fn SetUICommandProperty( &self, commandid: u32, key: *const PROPERTYKEY, value: *const PROPVARIANT, ) -> Result<()>
fn InvalidateUICommand( &self, commandid: u32, flags: UI_INVALIDATIONS, key: *const PROPERTYKEY, ) -> Result<()>
fn FlushPendingInvalidations(&self) -> Result<()>
fn SetModes(&self, imodes: i32) -> Result<()>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.