windows::Win32::UI::Ribbon

Trait IUIFramework_Impl

pub trait IUIFramework_Impl: IUnknownImpl {
    // Required methods
    fn Initialize(
        &self,
        framewnd: HWND,
        application: Ref<'_, IUIApplication>,
    ) -> Result<()>;
    fn Destroy(&self) -> Result<()>;
    fn LoadUI(&self, instance: HINSTANCE, resourcename: &PCWSTR) -> Result<()>;
    fn GetView(
        &self,
        viewid: u32,
        riid: *const GUID,
        ppv: *mut *mut c_void,
    ) -> Result<()>;
    fn GetUICommandProperty(
        &self,
        commandid: u32,
        key: *const PROPERTYKEY,
    ) -> Result<PROPVARIANT>;
    fn SetUICommandProperty(
        &self,
        commandid: u32,
        key: *const PROPERTYKEY,
        value: *const PROPVARIANT,
    ) -> Result<()>;
    fn InvalidateUICommand(
        &self,
        commandid: u32,
        flags: UI_INVALIDATIONS,
        key: *const PROPERTYKEY,
    ) -> Result<()>;
    fn FlushPendingInvalidations(&self) -> Result<()>;
    fn SetModes(&self, imodes: i32) -> Result<()>;
}

Required Methods§

fn Initialize( &self, framewnd: HWND, application: Ref<'_, IUIApplication>, ) -> Result<()>

fn Destroy(&self) -> Result<()>

fn LoadUI(&self, instance: HINSTANCE, resourcename: &PCWSTR) -> Result<()>

fn GetView( &self, viewid: u32, riid: *const GUID, ppv: *mut *mut c_void, ) -> Result<()>

fn GetUICommandProperty( &self, commandid: u32, key: *const PROPERTYKEY, ) -> Result<PROPVARIANT>

fn SetUICommandProperty( &self, commandid: u32, key: *const PROPERTYKEY, value: *const PROPVARIANT, ) -> Result<()>

fn InvalidateUICommand( &self, commandid: u32, flags: UI_INVALIDATIONS, key: *const PROPERTYKEY, ) -> Result<()>

fn FlushPendingInvalidations(&self) -> Result<()>

fn SetModes(&self, imodes: i32) -> Result<()>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§