Trait windows::Win32::UI::TabletPC::IPenInputPanel_Impl
pub trait IPenInputPanel_Impl: Sized + IDispatch_Impl {
Show 25 methods
// Required methods
fn Busy(&self) -> Result<VARIANT_BOOL>;
fn Factoid(&self) -> Result<BSTR>;
fn SetFactoid(&self, factoid: &BSTR) -> Result<()>;
fn AttachedEditWindow(&self) -> Result<i32>;
fn SetAttachedEditWindow(&self, attachededitwindow: i32) -> Result<()>;
fn CurrentPanel(&self) -> Result<PanelType>;
fn SetCurrentPanel(&self, currentpanel: PanelType) -> Result<()>;
fn DefaultPanel(&self) -> Result<PanelType>;
fn SetDefaultPanel(&self, defaultpanel: PanelType) -> Result<()>;
fn Visible(&self) -> Result<VARIANT_BOOL>;
fn SetVisible(&self, visible: VARIANT_BOOL) -> Result<()>;
fn Top(&self) -> Result<i32>;
fn Left(&self) -> Result<i32>;
fn Width(&self) -> Result<i32>;
fn Height(&self) -> Result<i32>;
fn VerticalOffset(&self) -> Result<i32>;
fn SetVerticalOffset(&self, verticaloffset: i32) -> Result<()>;
fn HorizontalOffset(&self) -> Result<i32>;
fn SetHorizontalOffset(&self, horizontaloffset: i32) -> Result<()>;
fn AutoShow(&self) -> Result<VARIANT_BOOL>;
fn SetAutoShow(&self, autoshow: VARIANT_BOOL) -> Result<()>;
fn MoveTo(&self, left: i32, top: i32) -> Result<()>;
fn CommitPendingInput(&self) -> Result<()>;
fn Refresh(&self) -> Result<()>;
fn EnableTsf(&self, enable: VARIANT_BOOL) -> Result<()>;
}
Required Methods§
fn Busy(&self) -> Result<VARIANT_BOOL>
fn Factoid(&self) -> Result<BSTR>
fn SetFactoid(&self, factoid: &BSTR) -> Result<()>
fn AttachedEditWindow(&self) -> Result<i32>
fn SetAttachedEditWindow(&self, attachededitwindow: i32) -> Result<()>
fn CurrentPanel(&self) -> Result<PanelType>
fn SetCurrentPanel(&self, currentpanel: PanelType) -> Result<()>
fn DefaultPanel(&self) -> Result<PanelType>
fn SetDefaultPanel(&self, defaultpanel: PanelType) -> Result<()>
fn Visible(&self) -> Result<VARIANT_BOOL>
fn SetVisible(&self, visible: VARIANT_BOOL) -> Result<()>
fn Top(&self) -> Result<i32>
fn Left(&self) -> Result<i32>
fn Width(&self) -> Result<i32>
fn Height(&self) -> Result<i32>
fn VerticalOffset(&self) -> Result<i32>
fn SetVerticalOffset(&self, verticaloffset: i32) -> Result<()>
fn HorizontalOffset(&self) -> Result<i32>
fn SetHorizontalOffset(&self, horizontaloffset: i32) -> Result<()>
fn AutoShow(&self) -> Result<VARIANT_BOOL>
fn SetAutoShow(&self, autoshow: VARIANT_BOOL) -> Result<()>
fn MoveTo(&self, left: i32, top: i32) -> Result<()>
fn CommitPendingInput(&self) -> Result<()>
fn Refresh(&self) -> Result<()>
fn EnableTsf(&self, enable: VARIANT_BOOL) -> Result<()>
Object Safety§
This trait is not object safe.