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PixelShaderEffectProperties Property
Collection of properties configures the constant buffer that will be passed to the custom pixel shader.

Namespace:  Microsoft.Graphics.Canvas.Effects
Assembly:  Microsoft.Graphics.Canvas (in Microsoft.Graphics.Canvas.dll) Version: 0.0.0.0
Syntax
C#
public IDictionary<string, Object> Properties { get; }

Property Value

Type: IDictionaryString, Object
Remarks

Properties are used to configure the constant buffer which is provided as an input when drawing with a custom shader. The keys and types of this collection are determined by the selected shader. There will be one entry for each variable defined by the shader.

Supported property types are Single, Int32, Boolean, Vector2, Vector3, Vector4, Matrix3x2, Matrix4x4, plus arrays of any of these types.

See Also