Class AUxtInputSimulationActor
Actor that produces head pose and hand animations for the input simulation subsystem.
Inheritance
System::Object
AActor
AUxtInputSimulationActor
Namespace:
Assembly: .dll
public: class AUxtInputSimulationActor
Fields
|
Improve this Doc
View Source
If true, adds default input bindings for input simulation.
Declaration
public: uint32 bAddDefaultInputBindings
Field Value
Methods
|
Improve this Doc
View Source
Declaration
public: virtual void BeginPlay() override
|
Improve this Doc
View Source
Declaration
public: UUxtInputSimulationHeadMovementComponent * GetHeadMovement() const
Returns
|
Improve this Doc
View Source
Declaration
public: USkeletalMeshComponent * GetLeftHand() const
Returns
Type |
Description |
USkeletalMeshComponent * |
|
|
Improve this Doc
View Source
Declaration
public: USkeletalMeshComponent * GetRightHand() const
Returns
Type |
Description |
USkeletalMeshComponent * |
|
|
Improve this Doc
View Source
Declaration
public: virtual void OnConstruction(const FTransform &Transform)
Parameters
Type |
Name |
Description |
const FTransform & |
Transform |
|
|
Improve this Doc
View Source
Declaration
public: virtual void Tick(float DeltaSeconds) override
Parameters
Type |
Name |
Description |
float |
DeltaSeconds |
|