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    Class AUxtInputSimulationActor

    Actor that produces head pose and hand animations for the input simulation subsystem.

    Inheritance
    System::Object
    AActor
    AUxtInputSimulationActor
    Namespace:
    Assembly: .dll
    Syntax
    public: class AUxtInputSimulationActor

    Fields

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    bAddDefaultInputBindings

    If true, adds default input bindings for input simulation.

    Declaration
    public: uint32 bAddDefaultInputBindings
    Field Value
    Type Description
    uint32

    Methods

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    BeginPlay()

    Declaration
    public: virtual void BeginPlay() override
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    GetHeadMovement()

    Declaration
    public: UUxtInputSimulationHeadMovementComponent * GetHeadMovement() const
    Returns
    Type Description
    UUxtInputSimulationHeadMovementComponent *
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    GetLeftHand()

    Declaration
    public: USkeletalMeshComponent * GetLeftHand() const
    Returns
    Type Description
    USkeletalMeshComponent *
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    GetRightHand()

    Declaration
    public: USkeletalMeshComponent * GetRightHand() const
    Returns
    Type Description
    USkeletalMeshComponent *
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    OnConstruction(const FTransform &Transform)

    Declaration
    public: virtual void OnConstruction(const FTransform &Transform)
    Parameters
    Type Name Description
    const FTransform & Transform
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    Tick(float DeltaSeconds)

    Declaration
    public: virtual void Tick(float DeltaSeconds) override
    Parameters
    Type Name Description
    float DeltaSeconds
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    In This Article
    • Fields
      • bAddDefaultInputBindings
    • Methods
      • BeginPlay()
      • GetHeadMovement()
      • GetLeftHand()
      • GetRightHand()
      • OnConstruction(const FTransform &Transform)
      • Tick(float DeltaSeconds)
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