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    Class UUxtFixedRotationToWorldConstraint

    Component for fixing the rotation of a manipulated object relative to the world

    Usage: Attach to actor that the constraint should be applied to.

    Inheritance
    System::Object
    UActorComponent
    UUxtTransformConstraint
    UUxtFixedRotationToWorldConstraint
    Inherited Members
    UUxtTransformConstraint::HandType
    UUxtTransformConstraint::Initialize(const FTransform &WorldPose)
    UUxtTransformConstraint::InteractionMode
    UUxtTransformConstraint::TargetComponent
    UUxtTransformConstraint::WorldPoseOnManipulationStart
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtFixedRotationToWorldConstraint : public xtTransformConstraint

    Methods

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    ApplyConstraint(FTransform &Transform)

    Applies constraints to transforms during manipulation

    Declaration
    public: virtual void ApplyConstraint(FTransform &Transform) const
    Parameters
    Type Name Description
    FTransform & Transform
    Overrides
    UUxtTransformConstraint::ApplyConstraint(FTransform &Transform)
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    GetConstraintType()

    Enabled manipulation modes.

    Declaration
    public: virtual EUxtTransformMode GetConstraintType() const
    Returns
    Type Description
    EUxtTransformMode
    Overrides
    UUxtTransformConstraint::GetConstraintType()
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    In This Article
    • Methods
      • ApplyConstraint(FTransform &Transform)
      • GetConstraintType()
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