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  • Features
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  • API Documentation
  • UUxtTransformConstraint

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    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
    • AUxtPressableToggleButtonActor
    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
    • FUxtAffordanceInstance
    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
    • FUxtFontCharacter
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
    • FUxtInputAnimationUtils
    • FUxtInputSimulationHandState
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsShadersModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
    • FUxtTextBrush
    • FUxtTooltipSpawnerComponentVisualizer
    • FUxtWmrHandTracker
    • IUxtCollectionObject
    • IUxtFarHandler
    • IUxtFarTarget
    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFixedDistanceConstraint
    • UUxtFixedRotationToUserConstraint
    • UUxtFixedRotationToWorldConstraint
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabHandler
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMinMaxScaleConstraint
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
    • UUxtTapToPlaceComponent
    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
    • UUxtTouchableVolumeComponent
    • UUxtTouchBasedHandTrackerComponent
    • UUxtTouchBasedHandTrackerSubsystem
    • UUxtTransformConstraint
    • UUxtUIElementComponent
    • UUxtWidgetComponent
    • UxtAffordanceInteractionCache
    • UxtConstraintManager
    • UxtManipulationMoveLogic
    • UXTools
    • UXToolsEditor
    • UXToolsInputSimulation
    • UXToolsRuntimeSettings
    • UXToolsShaders
    • UXToolsWMR
    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UUxtTransformConstraint

    Base class for all constraints

    Usage: Derive from this component and implement ApplyConstraint and GetConstraintType. Custom constraints will automatically be picked up by a UxtConstraintManager on the same actor

    Inheritance
    System::Object
    UActorComponent
    UUxtTransformConstraint
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtTransformConstraint

    Fields

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    HandType

    Whether this constraint applies to one hand manipulation, two hand manipulation or both.

    Declaration
    public: int32 HandType= static_cast<int32>(EUxtGrabMode::OneHanded | EUxtGrabMode::TwoHanded)
    Field Value
    Type Description
    int32
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    InteractionMode

    Whether this constraint applies to near manipulation, far manipulation or both.

    Declaration
    public: int32 InteractionMode= static_cast<int32>(EUxtInteractionMode::Near | EUxtInteractionMode::Far)
    Field Value
    Type Description
    int32
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    TargetComponent

    The component to transform, will default to the root scene component if not specified

    Declaration
    public: FComponentReference TargetComponent
    Field Value
    Type Description
    FComponentReference
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    WorldPoseOnManipulationStart

    Declaration
    protected: FTransform WorldPoseOnManipulationStart
    Field Value
    Type Description
    FTransform

    Methods

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    ApplyConstraint(FTransform &Transform)

    Applies constraints to transforms during manipulation

    Declaration
    public: virtual void ApplyConstraint(FTransform &Transform) const PURE_VIRTUAL(
    Parameters
    Type Name Description
    FTransform & Transform
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    GetConstraintType()

    Enabled manipulation modes.

    Declaration
    public: virtual EUxtTransformMode GetConstraintType() const PURE_VIRTUAL(
    Returns
    Type Description
    EUxtTransformMode
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    Initialize(const FTransform &WorldPose)

    Intended to be called on manipulation started

    Declaration
    public: virtual void virtual void Initialize(const FTransform &WorldPose)
    Parameters
    Type Name Description
    const FTransform & WorldPose
    Returns
    Type Description
    void virtual void
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    In This Article
    • Fields
      • HandType
      • InteractionMode
      • TargetComponent
      • WorldPoseOnManipulationStart
    • Methods
      • ApplyConstraint(FTransform &Transform)
      • GetConstraintType()
      • Initialize(const FTransform &WorldPose)
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