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  • UUxtInputSimulationHeadMovementComponent

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    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
    • AUxtPressableToggleButtonActor
    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
    • FUxtAffordanceInstance
    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
    • FUxtFontCharacter
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
    • FUxtInputAnimationUtils
    • FUxtInputSimulationHandState
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsShadersModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
    • FUxtTextBrush
    • FUxtTooltipSpawnerComponentVisualizer
    • FUxtWmrHandTracker
    • IUxtCollectionObject
    • IUxtFarHandler
    • IUxtFarTarget
    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFixedDistanceConstraint
    • UUxtFixedRotationToUserConstraint
    • UUxtFixedRotationToWorldConstraint
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabHandler
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMinMaxScaleConstraint
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
    • UUxtTapToPlaceComponent
    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
    • UUxtTouchableVolumeComponent
    • UUxtTouchBasedHandTrackerComponent
    • UUxtTouchBasedHandTrackerSubsystem
    • UUxtTransformConstraint
    • UUxtUIElementComponent
    • UUxtWidgetComponent
    • UxtAffordanceInteractionCache
    • UxtConstraintManager
    • UxtManipulationMoveLogic
    • UXTools
    • UXToolsEditor
    • UXToolsInputSimulation
    • UXToolsRuntimeSettings
    • UXToolsShaders
    • UXToolsWMR
    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UUxtInputSimulationHeadMovementComponent

    Movement component that applies user input. Works similar to UFloatingPawnMovement, but does not require a APawn actor.

    Inheritance
    System::Object
    UMovementComponent
    UUxtInputSimulationHeadMovementComponent
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtInputSimulationHeadMovementComponent

    Methods

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    AddMovementInput(const FVector &Movement)

    Add cumulative movement input in world space.

    Declaration
    public: void AddMovementInput(const FVector &Movement)
    Parameters
    Type Name Description
    const FVector & Movement
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    AddRotationInput(const FRotator &Rotation)

    Add cumulative rotation input relative to current world space orientation.

    Declaration
    public: void AddRotationInput(const FRotator &Rotation)
    Parameters
    Type Name Description
    const FRotator & Rotation
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    BeginPlay()

    Declaration
    public: virtual void BeginPlay() override
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    IsHeadMovementEnabled()

    Declaration
    public: bool IsHeadMovementEnabled() const
    Returns
    Type Description
    bool
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    SetHeadMovementEnabled(bool bEnable)

    Declaration
    public: void SetHeadMovementEnabled(bool bEnable)
    Parameters
    Type Name Description
    bool bEnable
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    TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)

    Declaration
    public: virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
    Parameters
    Type Name Description
    float DeltaTime
    enum ELevelTick TickType
    FActorComponentTickFunction * ThisTickFunction
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    In This Article
    • Methods
      • AddMovementInput(const FVector &Movement)
      • AddRotationInput(const FRotator &Rotation)
      • BeginPlay()
      • IsHeadMovementEnabled()
      • SetHeadMovementEnabled(bool bEnable)
      • TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
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