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  • UxtConstraintManager

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    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
    • AUxtPressableToggleButtonActor
    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
    • FUxtAffordanceInstance
    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
    • FUxtFontCharacter
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
    • FUxtInputAnimationUtils
    • FUxtInputSimulationHandState
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsShadersModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
    • FUxtTextBrush
    • FUxtTooltipSpawnerComponentVisualizer
    • FUxtWmrHandTracker
    • IUxtCollectionObject
    • IUxtFarHandler
    • IUxtFarTarget
    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFixedDistanceConstraint
    • UUxtFixedRotationToUserConstraint
    • UUxtFixedRotationToWorldConstraint
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabHandler
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMinMaxScaleConstraint
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
    • UUxtTapToPlaceComponent
    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
    • UUxtTouchableVolumeComponent
    • UUxtTouchBasedHandTrackerComponent
    • UUxtTouchBasedHandTrackerSubsystem
    • UUxtTransformConstraint
    • UUxtUIElementComponent
    • UUxtWidgetComponent
    • UxtAffordanceInteractionCache
    • UxtConstraintManager
    • UxtManipulationMoveLogic
    • UXTools
    • UXToolsEditor
    • UXToolsInputSimulation
    • UXToolsRuntimeSettings
    • UXToolsShaders
    • UXToolsWMR
    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UxtConstraintManager

    Manages constraints for a given object and ensures that Scale/Rotation/Translation constraints are executed separately.

    Inheritance
    System::Object
    UxtConstraintManager
    Namespace:
    Assembly: .dll
    Syntax
    public: class UxtConstraintManager

    Constructors

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    UxtConstraintManager(AActor &OwningActor)

    Registers all transform constraints attached to the actor.

    Declaration
    public: UxtConstraintManager(AActor &OwningActor)
    Parameters
    Type Name Description
    AActor & OwningActor

    Methods

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    ApplyRotationConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear)

    Applies rotation constraint to transform

    Declaration
    public: void ApplyRotationConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear) const
    Parameters
    Type Name Description
    FTransform & Transform
    bool IsOneHanded
    bool IsNear
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    ApplyScaleConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear)

    Applies scale constraint to transform

    Declaration
    public: void ApplyScaleConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear) const
    Parameters
    Type Name Description
    FTransform & Transform
    bool IsOneHanded
    bool IsNear
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    ApplyTranslationConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear)

    Applies translation constraint to transform

    Declaration
    public: void ApplyTranslationConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear) const
    Parameters
    Type Name Description
    FTransform & Transform
    bool IsOneHanded
    bool IsNear
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    Initialize(FTransform &WorldPose)

    Initialized all registered transform constraints

    Declaration
    public: void Initialize(FTransform &WorldPose)
    Parameters
    Type Name Description
    FTransform & WorldPose
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    Update(const FTransform &TargetTransform)

    Compares existing registered constraints with up to date constraint list attached to actor

    Declaration
    public: void Update(const FTransform &TargetTransform)
    Parameters
    Type Name Description
    const FTransform & TargetTransform
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    In This Article
    • Constructors
      • UxtConstraintManager(AActor &OwningActor)
    • Methods
      • ApplyRotationConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear)
      • ApplyScaleConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear)
      • ApplyTranslationConstraints(FTransform &Transform, bool IsOneHanded, bool IsNear)
      • Initialize(FTransform &WorldPose)
      • Update(const FTransform &TargetTransform)
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