Class UUxtFaceUserConstraint
Component for fixing the rotation of a manipulated object such that it always faces (or faces away from) the user
Usage: Attach to actor that the constraint should be applied to.
Inherited Members
Namespace:
Assembly: .dll
Syntax
public: class UUxtFaceUserConstraint : public xtTransformConstraint
Fields
| Improve this Doc View SourcebFaceAway
Option to use this constraint to face away from the user.
Declaration
public: bool bFaceAway= false
Field Value
Type | Description |
---|---|
bool |
Methods
| Improve this Doc View SourceApplyConstraint(FTransform &Transform)
Applies constraints to transforms during manipulation
Declaration
public: virtual void ApplyConstraint(FTransform &Transform) const
Parameters
Type | Name | Description |
---|---|---|
FTransform & | Transform |
Overrides
| Improve this Doc View SourceGetConstraintType()
Enabled manipulation modes.
Declaration
public: virtual EUxtTransformMode GetConstraintType() const
Returns
Type | Description |
---|---|
EUxtTransformMode |