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  • UxtTwoHandManipulationRotateLogic

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    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
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    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
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    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
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    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
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    • IUxtCollectionObject
    • IUxtFarHandler
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    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
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    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFixedDistanceConstraint
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    • UUxtFixedRotationToWorldConstraint
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabHandler
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMinMaxScaleConstraint
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
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    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
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    • UUxtTouchBasedHandTrackerSubsystem
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    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UxtTwoHandManipulationRotateLogic

    Implements common logic for rotating holograms using a handlebar metaphor.

    Each frame, object_rotation_delta = rotation_delta(current_hands_vector, previous_hands_vector) where hands_vector is the vector between two hand/controller positions.

    Usage: When a manipulation starts, call Setup. Call Update with currently available grab pointers to get a new rotation for the object.

    Inheritance
    System::Object
    UxtTwoHandManipulationRotateLogic
    Inherited Members
    UxtTwoHandManipulationRotateLogic
    Namespace:
    Assembly: .dll
    Syntax
    public: class UxtTwoHandManipulationRotateLogic

    Methods

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    Setup(GrabPointers PointerData, const FQuat &HostRotation)

    Sets up rotation logic by storing initial handle bar and rotation value

    Declaration
    public: void Setup(GrabPointers PointerData, const FQuat &HostRotation)
    Parameters
    Type Name Description
    GrabPointers PointerData
    const FQuat & HostRotation
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    Update(GrabPointers PointerData)

    Updates the rotation based on the current grab pointer locations

    Declaration
    public: FQuat Update(GrabPointers PointerData) const
    Parameters
    Type Name Description
    GrabPointers PointerData
    Returns
    Type Description
    FQuat
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    In This Article
    • Methods
      • Setup(GrabPointers PointerData, const FQuat &HostRotation)
      • Update(GrabPointers PointerData)
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