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  • UUxtHandTrackingFunctionLibrary

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    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
    • AUxtPressableToggleButtonActor
    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
    • FUxtAffordanceInstance
    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
    • FUxtFontCharacter
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
    • FUxtInputAnimationUtils
    • FUxtInputSimulationHandState
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsShadersModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
    • FUxtTextBrush
    • FUxtTooltipSpawnerComponentVisualizer
    • FUxtWmrHandTracker
    • IUxtCollectionObject
    • IUxtFarHandler
    • IUxtFarTarget
    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFixedDistanceConstraint
    • UUxtFixedRotationToUserConstraint
    • UUxtFixedRotationToWorldConstraint
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabHandler
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMinMaxScaleConstraint
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
    • UUxtTapToPlaceComponent
    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
    • UUxtTouchableVolumeComponent
    • UUxtTouchBasedHandTrackerComponent
    • UUxtTouchBasedHandTrackerSubsystem
    • UUxtTransformConstraint
    • UUxtUIElementComponent
    • UUxtWidgetComponent
    • UxtAffordanceInteractionCache
    • UxtConstraintManager
    • UxtManipulationMoveLogic
    • UXTools
    • UXToolsEditor
    • UXToolsInputSimulation
    • UXToolsRuntimeSettings
    • UXToolsShaders
    • UXToolsWMR
    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UUxtHandTrackingFunctionLibrary

    Library of hand tracking functions for UX Tools.

    Inheritance
    System::Object
    UBlueprintFunctionLibrary
    UUxtHandTrackingFunctionLibrary
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtHandTrackingFunctionLibrary

    Methods

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    GetHandJointState(EControllerHand Hand, EUxtHandJoint Joint, FQuat &OutOrientation, FVector &OutPosition, float &OutRadius)

    Obtain the state of the given joint. Returns false if the hand is not currently tracked, in which case the values of the output parameters are unchanged.

    Declaration
    public: static bool GetHandJointState(EControllerHand Hand, EUxtHandJoint Joint, FQuat &OutOrientation, FVector &OutPosition, float &OutRadius)
    Parameters
    Type Name Description
    EControllerHand Hand
    EUxtHandJoint Joint
    FQuat & OutOrientation
    FVector & OutPosition
    float & OutRadius
    Returns
    Type Description
    bool
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    GetHandPointerPose(EControllerHand Hand, FQuat &OutOrientation, FVector &OutPosition)

    Obtain the pointer pose. Returns false if the hand is not tracked this frame, in which case the value of the output parameter is unchanged.

    Declaration
    public: static bool GetHandPointerPose(EControllerHand Hand, FQuat &OutOrientation, FVector &OutPosition)
    Parameters
    Type Name Description
    EControllerHand Hand
    FQuat & OutOrientation
    FVector & OutPosition
    Returns
    Type Description
    bool
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    GetIsHandGrabbing(EControllerHand Hand, bool &OutIsGrabbing)

    Obtain current grabbed state. Returns false if the hand is not currently tracked, in which case the value of the output parameter is unchanged.

    Declaration
    public: static bool GetIsHandGrabbing(EControllerHand Hand, bool &OutIsGrabbing)
    Parameters
    Type Name Description
    EControllerHand Hand
    bool & OutIsGrabbing
    Returns
    Type Description
    bool
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    GetIsHandSelectPressed(EControllerHand Hand, bool &OutIsSelectPressed)

    Obtain current selection state. Returns false if the hand is not currently tracked, in which case the value of the output parameter is unchanged.

    Declaration
    public: static bool GetIsHandSelectPressed(EControllerHand Hand, bool &OutIsSelectPressed)
    Parameters
    Type Name Description
    EControllerHand Hand
    bool & OutIsSelectPressed
    Returns
    Type Description
    bool
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    IsHandTracked(EControllerHand Hand)

    Returns whether the given hand is tracked.

    Declaration
    public: static bool IsHandTracked(EControllerHand Hand)
    Parameters
    Type Name Description
    EControllerHand Hand
    Returns
    Type Description
    bool
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    In This Article
    • Methods
      • GetHandJointState(EControllerHand Hand, EUxtHandJoint Joint, FQuat &OutOrientation, FVector &OutPosition, float &OutRadius)
      • GetHandPointerPose(EControllerHand Hand, FQuat &OutOrientation, FVector &OutPosition)
      • GetIsHandGrabbing(EControllerHand Hand, bool &OutIsGrabbing)
      • GetIsHandSelectPressed(EControllerHand Hand, bool &OutIsSelectPressed)
      • IsHandTracked(EControllerHand Hand)
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