AUxtPressableRadioButtonActor
A derived actor of AUxtPressableToggleButtonActor which represents the toggle state with a circle icon. Radio buttons are normally used in groups alongside the UUxtToggleGroupComponent.
class AUxtPressableRadioButtonActor;
Header
#include <Controls/UxtPressableRadioButtonActor.h>
Inheritance
Inherits from AUxtPressableToggleButtonActor, AUxtPressableButtonActor, AUxtBasePressableButtonActor, AActor, IUxtCollectionObject
Inherited by AUxtPressableSwitchButtonActor
Public Functions
Name | |
---|---|
AUxtPressableRadioButtonActor() | |
virtual void | ConstructIcon() override |
virtual void | UpdateToggleVisuals() override |
Protected Attributes
Name | |
---|---|
UTextRenderComponent * | CenterIconComponent |
Additional inherited members
Public Functions inherited from AUxtPressableToggleButtonActor
Name | |
---|---|
AUxtPressableToggleButtonActor() | |
virtual void | OnConstruction(const FTransform & Transform) override |
virtual void | BeginPlay() override |
virtual void | ConstructVisuals() override |
bool | IsInitiallyChecked() const |
void | SetIsInitiallyChecked(bool InitiallyChecked) |
void | RemoveTogglePlate() |
Protected Functions inherited from AUxtPressableToggleButtonActor
Name | |
---|---|
virtual void | OnButtonPressed(UUxtPressableButtonComponent * Button, UUxtPointerComponent * Pointer) override |
virtual void | OnButtonReleased(UUxtPressableButtonComponent * Button, UUxtPointerComponent * Pointer) override |
virtual void | OnButtonToggled(UUxtToggleStateComponent * ToggleState) |
Protected Attributes inherited from AUxtPressableToggleButtonActor
Name | |
---|---|
bool | bToggleOnRelease |
UUxtToggleStateComponent * | ToggleStateComponent |
UUxtBackPlateComponent * | TogglePlateComponent |
bool | bIsInitiallyChecked |
Public Functions inherited from AUxtPressableButtonActor
Name | |
---|---|
AUxtPressableButtonActor() | |
virtual void | OnConstruction(const FTransform & Transform) override |
virtual void | Tick(float DeltaTime) override |
virtual void | ConstructVisuals() |
virtual void | ConstructLabel() |
bool | BeginPulse(const UUxtPointerComponent * Pointer) |
bool | IsPulsing() const |
FVector | GetMillimeterSize() const |
void | SetMillimeterSize(FVector Size) |
FVector | GetSize() const |
void | SetSize(FVector Size) |
bool | IsPlated() const |
void | SetIsPlated(bool IsPlated) |
const FUxtIconBrush & | GetIconBrush() const |
void | SetIconBrush(const FUxtIconBrush & Brush) |
const FText & | GetLabel() const |
void | SetLabel(const FText & NewLabel) |
const FUxtTextBrush & | GetLabelTextBrush() const |
void | SetLabelTextBrush(const FUxtTextBrush & Brush) |
const FUxtButtonBrush & | GetButtonBrush() const |
void | SetButtonBrush(const FUxtButtonBrush & Brush) |
Protected Functions inherited from AUxtPressableButtonActor
Name | |
---|---|
virtual void | OnButtonPressed(UUxtPressableButtonComponent * Button, UUxtPointerComponent * Pointer) |
virtual void | OnButtonReleased(UUxtPressableButtonComponent * Button, UUxtPointerComponent * Pointer) |
virtual void | OnBeginFocus(UUxtPressableButtonComponent * Button, UUxtPointerComponent * Pointer, bool WasAlreadyFocused) |
virtual void | OnButtonEnabled(UUxtPressableButtonComponent * Button) |
virtual void | OnButtonDisabled(UUxtPressableButtonComponent * Button) |
virtual bool | AnimatePulse(float DeltaTime) |
virtual bool | AnimateFocus(float DeltaTime) |
template <class T > T * |
CreateAndAttachComponent(FName Name, USceneComponent * Parent) |
Protected Attributes inherited from AUxtPressableButtonActor
Name | |
---|---|
FVector | MillimeterSize |
bool | bIsPlated |
FText | Label |
FUxtTextBrush | LabelTextBrush |
FUxtButtonBrush | ButtonBrush |
USceneComponent * | BackPlatePivotComponent |
UUxtBackPlateComponent * | BackPlateMeshComponent |
USceneComponent * | FrontPlatePivotComponent |
USceneComponent * | FrontPlateCenterComponent |
UStaticMeshComponent * | FrontPlateMeshComponent |
UTextRenderComponent * | IconComponent |
UTextRenderComponent * | LabelComponent |
UAudioComponent * | AudioComponent |
float | PulseTimer |
float | PulseFadeTimer |
UMaterialInterface * | PrePulseMaterial |
UMaterialInstanceDynamic * | PulseMaterialInstance |
uint32 | MaterialIndex |
float | FocusTimer |
bool | bCanEditIconBrush |
FUxtIconBrush | IconBrush |
Public Functions inherited from AUxtBasePressableButtonActor
Name | |
---|---|
AUxtBasePressableButtonActor() | |
TScriptInterface< IUxtPokeTarget > | GetPokeTarget() |
virtual TScriptInterface< IUxtPokeTarget > | GetPokeTarget_Implementation() override |
TScriptInterface< IUxtFarTarget > | GetFarTarget() |
virtual TScriptInterface< IUxtFarTarget > | GetFarTarget_Implementation() override |
UUxtPressableButtonComponent * | GetButtonComponent() const |
Protected Attributes inherited from AUxtBasePressableButtonActor
Name | |
---|---|
UUxtPressableButtonComponent * | ButtonComponent |
Public Functions inherited from IUxtCollectionObject
Name | |
---|---|
TScriptInterface< IUxtPokeTarget > | GetPokeTarget() |
TScriptInterface< IUxtFarTarget > | GetFarTarget() |
Public Functions Documentation
function AUxtPressableRadioButtonActor
AUxtPressableRadioButtonActor()
function ConstructIcon
virtual void ConstructIcon() override
Reimplements: AUxtPressableButtonActor::ConstructIcon
Adds toggle visuals.
function UpdateToggleVisuals
virtual void UpdateToggleVisuals() override
Reimplements: AUxtPressableToggleButtonActor::UpdateToggleVisuals
Reimplemented by: AUxtPressableSwitchButtonActor::UpdateToggleVisuals
Alters the toggle visuals when the toggle state changes.
Protected Attributes Documentation
variable CenterIconComponent
UTextRenderComponent * CenterIconComponent = nullptr;
Displays the radio button's center icon which gets toggled on and off.
Updated on 2 November 2021 at 11:40:25 Coordinated Universal Time