Class UUxtRuntimeSettings
Inheritance
System::Object
UObject
UUxtRuntimeSettings
Namespace:
Assembly: .dll
Syntax
public: class UUxtRuntimeSettings
Constructors
|
Improve this Doc
View Source
UUxtRuntimeSettings(const FObjectInitializer &ObjectInitializer)
Declaration
public: UUxtRuntimeSettings(const FObjectInitializer &ObjectInitializer)
Parameters
Type |
Name |
Description |
const FObjectInitializer & |
ObjectInitializer |
|
Fields
|
Improve this Doc
View Source
bStartWithHandsEnabled
Start With Hands Enabled.
Declaration
public: bool bStartWithHandsEnabled= true
Field Value
|
Improve this Doc
View Source
bStartWithPositionalHeadTracking
Enable positional head tracking on game start.
Declaration
public: bool bStartWithPositionalHeadTracking= true
Field Value
|
Improve this Doc
View Source
DefaultHandPose
Default pose when no button is pressed.
Declaration
public: FName DefaultHandPose= TEXT("Relaxed")
Field Value
|
Improve this Doc
View Source
DefaultHandPosition
Default position of the right hand in camera space.
Declaration
public: FVector DefaultHandPosition= FVector(40, 20, 0)
Field Value
|
Improve this Doc
View Source
HandAnimInstance
Animation instance used for animating hand meshes.
Declaration
public: TSubclassOf<UAnimInstance> HandAnimInstance
Field Value
Type |
Description |
TSubclassOf<UAnimInstance> |
|
|
Improve this Doc
View Source
HandMesh
Skeletal mesh for animating hands. The skeleton should contain bones that match the names in the EWMRHandKeypoint enum. For more details see the documentation on input simulation.
Declaration
public: TSoftObjectPtr<USkeletalMesh> HandMesh
Field Value
Type |
Description |
TSoftObjectPtr<USkeletalMesh> |
|
|
Improve this Doc
View Source
HandMovementBox
Allowed range of hand movement in camera space.
Declaration
public: FBox HandMovementBox= FBox(FVector(10, -40, -40), FVector(60, 40, 40))
Field Value
|
Improve this Doc
View Source
Controller buttons that are pressed along with certain hand poses.
Declaration
public: TMap<FName, FUxtRuntimeSettingsButtonSet> HandPoseButtonMappings
Field Value
|
Improve this Doc
View Source
HandRestOrientation
Orientation of the right hand in the default pose. This is used to determine limits when rotating the hand.
Declaration
public: FRotator HandRestOrientation= FRotator(58.991508, -45.549568, -44.187847)
Field Value
Type |
Description |
FRotator |
|
|
Improve this Doc
View Source
PrimaryHandPose
Pose mapped to the primary pose action.
Declaration
public: FName PrimaryHandPose= TEXT("Pinch")
Field Value
|
Improve this Doc
View Source
SecondaryHandPose
Pose mapped to the secondary pose action.
Declaration
public: FName SecondaryHandPose= TEXT("Poke")
Field Value
|
Improve this Doc
View Source
ShoulderPosition
Position of the right shoulder in camera space.
Declaration
public: FVector ShoulderPosition= FVector(0, 10, -15)
Field Value
Methods
|
Improve this Doc
View Source
Get()
Declaration
public: static UUxtRuntimeSettings * Get()
Returns