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    Class LocalAudioTrack

    Audio track sending to the remote peer audio frames originating from a local track source (local microphone or other audio recording device).

    Inheritance
    Object
    MediaTrack
    LocalMediaTrack
    LocalAudioTrack
    Implements
    IDisposable
    IAudioSource
    Inherited Members
    MediaTrack.Transceiver
    MediaTrack.PeerConnection
    MediaTrack.Name
    Namespace: Microsoft.MixedReality.WebRTC
    Assembly: Microsoft.MixedReality.WebRTC.dll
    Syntax
    public class LocalAudioTrack : LocalMediaTrack, IAudioSource

    Properties

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    Enabled

    Enabled status of the track. If enabled, send local audio frames to the remote peer as expected. If disabled, send only black frames instead.

    Declaration
    public bool Enabled { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Reading the value of this property after the track has been disposed is valid, and returns false. Writing to this property after the track has been disposed throws an exception.

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    Source

    Audio track source this track is pulling its audio frames from.

    Declaration
    public AudioTrackSource Source { get; }
    Property Value
    Type Description
    AudioTrackSource

    Methods

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    CreateFromSource(AudioTrackSource, LocalAudioTrackInitConfig)

    Create an audio track from an existing audio track source.

    This does not add the track to any peer connection. Instead, the track must be added manually to an audio transceiver to be attached to a peer connection and transmitted to a remote peer.

    Declaration
    public static LocalAudioTrack CreateFromSource(AudioTrackSource source, LocalAudioTrackInitConfig initConfig)
    Parameters
    Type Name Description
    AudioTrackSource source

    The track source which provides the raw audio frames to the newly created track.

    LocalAudioTrackInitConfig initConfig

    Configuration to initialize the track being created.

    Returns
    Type Description
    LocalAudioTrack

    Asynchronous task completed once the track is created.

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    CreateReadBuffer()

    Starts buffering the audio frames from in an AudioTrackReadBuffer.

    Declaration
    public AudioTrackReadBuffer CreateReadBuffer()
    Returns
    Type Description
    AudioTrackReadBuffer
    Remarks

    WebRTC audio tracks produce an audio frame every 10 ms. If you want the audio frames to be buffered (and optionally resampled) automatically, and you want the application to control when new audio data is read, create an AudioTrackReadBuffer using CreateReadBuffer(). If you want to process the audio frames as soon as they are received, without conversions, subscribe to AudioFrameReady instead.

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    Dispose()

    Remove the track from the associated Transceiver (if there is one) and release the corresponding resources.

    Declaration
    public override void Dispose()
    Overrides
    LocalMediaTrack.Dispose()
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    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    MediaTrack.ToString()

    Events

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    AudioFrameReady

    Event that occurs when a new audio frame is available from the source, either because the source produced it locally (AudioTrackSource, LocalAudioTrack) or because it received it from the remote peer (RemoteAudioTrack).

    Declaration
    public event AudioFrameDelegate AudioFrameReady
    Event Type
    Type Description
    AudioFrameDelegate
    Remarks

    WebRTC audio tracks produce an audio frame every 10 ms. If you want to process the audio frames as soon as they are received, without conversions, subscribe to AudioFrameReady. If you want the audio frames to be buffered (and optionally resampled) automatically, and you want the application to control when new audio data is read, create an AudioTrackReadBuffer using CreateReadBuffer().

    Implements

    IDisposable
    IAudioSource
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