MixedReality-WebRTC MixedReality-WebRTC
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    Building from sources

    Important

    Building MixedReality-WebRTC from sources, and in particular the native libwebrtc implementation, is fairly involved, and is not required to use the various MixedReality-WebRTC libraries. Prebuilt binaries are available for C/C++ and C# project (NuGet packages) and Unity (UPM packages), which provide a much easier way to obtain and consume those libraries. See Installation for details.

    Building the C/C++ and C# libraries of MixedReality-WebRTC from sources involves two main steps:

    1. Building the native C/C++ library for the specific platform(s) of interest:
      • Building for Windows platforms (Desktop and UWP)
      • Building for Android (Unity)
    2. Building the platform-independent C# library.

    On Windows, if you want to start right away with MixedReality-WebRTC, the recommended approach is to consume the precompiled binaries distributed as NuGet packages instead. See Download for details. There is currently no prebuilt Android binaries.

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